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Gesture-based target acquisition in virtual and augmented reality

YAN Yukang, YI Xin, YU Chun, SHI Yuanchun
2019 Virtual Reality & Intelligent Hardware  
In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augmented reality.  ...  Results In this paper, we present and discuss three pieces of research that focus on the mental model and behavior model of gesture-based target acquisition in VR and AR.  ...  Compared to related work [18, [22] [23] [24] [25] , this is the first study to test the usability and feasibility of eyes-free target acquisition in virtual reality environment.  ... 
doi:10.3724/sp.j.2096-5796.2019.0007 dblp:journals/vrih/YanYYS19 fatcat:ixmm5h2agrcfve6yrjvwhehypy

Crime Scene Interpretation Through an Augmented Reality Environment [article]

Andrea Casanova, Maria De Marsico, Stefano Ricciardi
2011 Smart Tools and Applications in Graphics  
This paper presents a crime scene interpretation framework which combines augmented reality visual paradigm and gesture based interaction to provide a new generation of detectives with interactive visualization  ...  Despite its potential advantages, gesture based interface usage is currently rather limited due to operational and practical issues, while most proposals aim at replacing mouse and keyboard functionalities  ...  This paper proposes a mixed reality and gesture based environment, targeted to interactive exploration and analysis of a crime scene.  ... 
doi:10.2312/localchapterevents/italchap/italianchapconf2011/029-033 dblp:conf/egItaly/CasanovaMR11 fatcat:hxlrockqsnaq7kmoecutcfjo5y

VIRTUAL REALITY, AUGMENTED REALITY AND ROBOTICS IN SURGICAL PROCEDURES OF THE LIVER

Luc SOLER, Nicholas AYACHE, Stéphane NICOLAU, Xavier PENNEC, Clément FOREST, Hervé DELINGETTE, Didier MUTTER, Jacques MARESCAUX
2004 Perspective in Image-Guided Surgery  
And finally, augmented reality provides surgeons with a view in transparency of their patient which, in the future, will allow to obtain automation of the most complex gestures.  ...  Simulation offers the opportunity to train the surgical gesture before carrying it out.  ...  Finally, we are very grateful to the Virtual-Surg team of IRCAD and the Epidaure Team of INRIA for their great contribution to these works, and in particular S. Cotin  ... 
doi:10.1142/9789812702678_0063 fatcat:qmkm5j6kanb3zduvditxl7ykwu

Fast and Robust Methods for Multiple-View Vision

Ling Shao, Hui Zhang, Kenneth K. Y. Wong, Jiebo Luo
2010 EURASIP Journal on Image and Video Processing  
A tracking algorithm robust to object occlusions applied in augmented reality applications is presented in the third paper.  ...  Image and video processing has always been a hot research topic and has many practical applications in areas such as television/movie production, augmented reality, medical visualization, communication  ...  A tracking algorithm robust to object occlusions applied in augmented reality applications is presented in the third paper.  ... 
doi:10.1155/2010/205283 fatcat:5whkgq57encqfkawhb46ftlsku

Gesture Controlled Virtual Instrument With Dynamic Vibrotactile Feedback

Teemu Ahmaniemi
2010 Zenodo  
The instrument described in this study is based on a virtual control surface that player strikes with a hand held sensor-actuator device.  ...  The findings of the study indicate that careful design of dynamic vibrotactile feedback can improve the controllability of gesture based virtual instrument.  ...  The texture could be used for augmenting the gestural movements when controlling a virtual instrument. Furthermore, we used similar device and approach to render augmented reality targets [2] .  ... 
doi:10.5281/zenodo.1177711 fatcat:dvqggakek5bkbbu7revc2dtmy4

MOCA: A Low-Power, Low-Cost Motion Capture System Based on Integrated Accelerometers

Elisabetta Farella, Luca Benini, Bruno Riccò, Andrea Acquaviva
2007 Advances in Multimedia  
navigation in virtual spaces.  ...  Human-computer interaction (HCI) and virtual reality applications pose the challenge of enabling real-time interfaces for natural interaction.  ...  In fact, in a virtual or augmented reality environment, the user may want to move around without bounds to interact with virtual objects.  ... 
doi:10.1155/2007/82638 fatcat:7rqo6grkvngjdpi35gxhlmj5tu

Usability evaluation of touch gestures for Mobile Augmented Reality applications

Davide Fiorino, Mario Collotta, Renato Ferrero
2019 Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications  
The following work aims to identify the best touch-gestures for the interaction with virtual objects in augmented reality apps.  ...  In recent years, mobile-device apps have become the most common platform for augmented reality contents.  ...  Some studies [8] [9] have also been conducted on the use of gestures based on 3D finger tracking in augmented reality.  ... 
doi:10.22667/jowua.2019.06.30.022 dblp:journals/jowua/FiorinoCF19 fatcat:s5zu4u2vsrhwnlheaxgq7okfn4

P‐15.4: Virtual reality gesture recognition based on depth information

Xiaoyang Yu, Lin Jiang, Lijun wang
2021 SID Symposium Digest of Technical Papers  
To overcome this shortcoming, the need for low-cost vision-based virtual reality gesture interaction is becoming more and more urgent.  ...  Therefore, this article chooses a depth camera combined with HTC VIVE device for gesture recognition in virtual reality.  ...  Introduction In recent years, the applications of augmented reality and virtual reality have developed rapidly on various platforms.  ... 
doi:10.1002/sdtp.14591 fatcat:wjk7f4o36vgcvevqcy3pdnxjyq

Object Acquisition and Selection in Human Computer Interaction Systems: A Review

Hari Singh Yazar Soyadı
2019 International Journal of Intelligent Systems and Applications in Engineering  
Object acquisition and selection are two important functions performed in most of the human computer interaction systems.  ...  This paper presents a review on object acquisition and selection techniques used in humancomputer interaction systems.  ...  In virtual/augmented reality environments, visual feedback has to be used very carefully.  ... 
doi:10.18201/ijisae.2019151248 fatcat:nxqzri35zra6fabnbsc4easyeq

Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality

Dennis Wolf, John J. Dudley, Per Ola Kristensson
2018 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)  
We find that in-air is faster than smartwatch (p < 0.001) for target acquisition and circular steering.  ...  Figure 1 : A view of the experiment interface with the two input techniques and three tasks (target acquisition (a-c), goal crossing (d), and circular steering (e)) investigated in the paper.  ...  The need to preserve mobility and interactivity within the physical world suggests that such devices will deliver augmented reality (AR) experiences rather than purely virtual ones.  ... 
doi:10.1109/vr.2018.8448289 dblp:conf/vr/WolfDK18 fatcat:erxfqv3ch5hwtiiwf2daenlwfm

Intuitive Virtual Objects Manipulation in Augmented Reality: Interaction between User's Hand and Virtual Objects

Makoto Sakamoto, Takahiro Ishizu, Masamichi Hori, Satoshi Ikeda, Amane Takei, Takao Ito
2020 Journal of Robotics, Networking and Artificial Life (JRNAL)  
He is also interested in digital geometry, digital image processing, computer vision, computer graphics, virtual reality, augmented reality, entertainment computing, complex systems and so on. Mr.  ...  and selects a closer "virtual object for movement" as the moving target.  ... 
doi:10.2991/jrnal.k.200221.003 fatcat:7jyw6j6gqrbydho26ymt6zlr3i

Augmented Reality Interface for Complex Anatomy Learning in the Central Nervous System: A Systematic Review

Rahmita Wirza, Shah Nazir, Habib Ullah Khan, Iván García-Magariño, Rohul Amin
2020 Journal of Healthcare Engineering  
The function of augmented reality is to incorporate virtual and real objects, interactively running in a real-time and real environment.  ...  Gesture interaction approach-based augmented reality in the central nervous system has enormous impending for reducing the care cost, quality refining of care, and waste and error reducing.  ...  system, technique of augmented reality in the nervous system, and the gesture interaction approaches in the nervous system.  ... 
doi:10.1155/2020/8835544 pmid:32963749 pmcid:PMC7501559 fatcat:z65k7dafcvfefaxzkmdqiivrqy

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed.  ...  GESTURE-BASED INTERACTION Touch and in-air gestures and postures make up a large part of interpersonal communication and have also been explored in depth in Mixed Reality.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Survey on Urban Warfare Augmented Reality

Xiong You, Weiwei Zhang, Meng Ma, Chen Deng, Jian Yang
2018 ISPRS International Journal of Geo-Information  
This paper begins with the concept of Urban Warfare Augmented Reality (UWAR) and illuminates the objectives of developing UWAR, i.e., transparent battlefield, intuitional perception and natural interaction  ...  Accessing information via an Augmented Reality system can elevate combatants' situational awareness to effectively improve the efficiency of decision-making and reduce the injuries.  ...  Acknowledgments: This research was supported by Henan Scientific and Technological Projects (No. 142101510005).  ... 
doi:10.3390/ijgi7020046 fatcat:gsju6jtwwvfedfwd5vpayxpac4

An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures [chapter]

Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Duenser, Heedong Ko
2006 Lecture Notes in Computer Science  
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real world.  ...  We briefly describe our AR multimodal interface architecture and multimodal fusion strategies that are based on the combination of time-based and domain semantics.  ...  The first and last authors are funded by the Ubiquitous Autonomic Computing and Network Project, the Ministry of Information and Communication (MIC) 21 st Century Frontier R&D Program in Korea.  ... 
doi:10.1007/11941354_28 fatcat:4ci2o4x5azh5jfupq6ikruywvy
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