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Multiview depth coding based on combined color/depth segmentation

J. Ruiz-Hidalgo, J.R. Morros, P. Aflaki, F. Calderero, F. Marqués
2012 Journal of Visual Communication and Image Representation  
In this paper a new coding method for multiview depth video is presented. Considering the smooth structure and sharp edges of depth maps, a segmentation based approach is proposed.  ...  To reduce the cost associated with partition coding, an estimation of the depth partition is built using the decoded color view segmentation.  ...  map is the same for all those virtual views.  ... 
doi:10.1016/j.jvcir.2011.08.001 fatcat:un2bh2nivfcdhcydo5ipsxe73y

Bypassing Depth Maps Transmission For Immersive Video Coding

Patrick Garus, Joel Jung, Thomas Maugey, Christine Guillemot
2019 2019 Picture Coding Symposium (PCS)  
Instead, we estimate the depth information on the client-side from the transmitted views. The approach leads to an impressive rate saving (37.3% in average).  ...  This paper addresses several downsides of the system under development in MPEG-I for coding and transmission of immersive media.  ...  Depth Estimation The authors of [10] utilize deep learning methods to estimate depth maps for light-fields.  ... 
doi:10.1109/pcs48520.2019.8954543 dblp:conf/pcs/GarusJMG19 fatcat:7dj7lrzl2bac5izwnpz5liiwha

Joint processing and fast encoding algorithm for multi-view depth video

Zongju Peng, Huimin Han, Fen Chen, Gangyi Jiang, Mei Yu
2016 EURASIP Journal on Image and Video Processing  
In addition, the depth video coding method in the current 3D-HEVC software implementation is highly complex. In this paper, we introduce a joint processing and fast coding algorithm for depth video.  ...  The multi-view video plus depth format is the main representation of a three-dimensional (3D) scene.  ...  Object edges in depth video are important for virtual view rendering, and pixel value variations in these regions also lead to virtual view distortions during the rendering process.  ... 
doi:10.1186/s13640-016-0128-3 fatcat:kzdrqdyq5rcgvkhke4egkurnou

On Dependent Bit Allocation for Multiview Image Coding With Depth-Image-Based Rendering

Gene Cheung, Vladan Velisavljevic, Antonio Ortega
2011 IEEE Transactions on Image Processing  
Our goal is to determine how to best select captured views for encoding and distribute available bits among texture and depth maps of selected coded views, such that visual distortion of desired constructed  ...  Experiments show that our proposed efficient selection of coded views and quantization levels for corresponding texture and depth maps outperforms an alternative scheme using constant quantization levels  ...  In addition, we see that for fine quantization levels of depth maps in Fig. 2(a = U vi,vj (∆) * d s vi,vj ((v i + v j )/2). (9) As previously discussed, if distortions in left and right depth maps are  ... 
doi:10.1109/tip.2011.2158230 pmid:21632301 fatcat:yovdt6eig5gfxoijsdhfdfjdye

Reconstruction of coarse depth estimates using hierarchical image partitions

Camilo Dorea, Ricardo L. de Queiroz
2012 Multidimensional systems and signal processing  
This paper presents a novel depth map enhancement method which takes as inputs a single view and an associated coarse depth estimate.  ...  The depth estimate is reconstructed according to the region boundaries proposed within a set of image partitions of the associated view.  ...  Conclusion This paper presents a novel depth map reconstruction method which takes as inputs a single view and a coarse depth estimate.  ... 
doi:10.1007/s11045-012-0191-6 fatcat:dtv3c6axr5fv5jlqkw2zx55hcy

Multiview video representations for quality-scalable navigation

A. De Abreu, L. Toni, T. Maugey, N. Thomos, P. Frossard, F. Pereira
2014 2014 IEEE Visual Communications and Image Processing Conference  
We propose a distortion model for the rendered virtual views and an algorithm that selects the optimal views' subset per layer.  ...  Usually, in these systems texture and depth maps of captured views are available at the user side, as they permit the rendering of intermediate virtual views.  ...  For each coded view v ∈ V, texture and depth maps are available, allowing the generation of intermediate virtual viewpoints.  ... 
doi:10.1109/vcip.2014.7051562 dblp:conf/vcip/AbreuTMTFP14 fatcat:qyraghuunjd5fekbpycarvghse

DisCO: Portrait Distortion Correction with Perspective-Aware 3D GANs [article]

Zhixiang Wang, Yu-Lun Liu, Jia-Bin Huang, Shin'ichi Satoh, Sizhuo Ma, Gurunandan Krishnan, Jian Wang
2023 arXiv   pre-print
We propose a simple yet effective method for correcting perspective distortions in a single close-up face.  ...  We first perform GAN inversion using a perspective-distorted input facial image by jointly optimizing the camera intrinsic/extrinsic parameters and face latent code.  ...  Initially, we acquire the depth map d full near for the input image through a monocular depth estimator [38] .  ... 
arXiv:2302.12253v3 fatcat:zjocjfsywra65f4yzuad2poozq

Unsupervised Learning of Depth and Ego-Motion from Cylindrical Panoramic Video with Applications for Virtual Reality [article]

Alisha Sharma, Ryan Nett, Jonathan Ventura
2020 arXiv   pre-print
Panoramic depth estimation is an important technology for applications such as virtual reality, 3D modeling, and autonomous robotic navigation.  ...  Our evaluation of synthetic and real data shows that unsupervised learning of depth and ego-motion on cylindrical panoramic images can produce high-quality depth maps and that an increased field-of-view  ...  Fences and other fine structures appear in the predicted depth maps but are not always perfectly estimated.  ... 
arXiv:2010.07704v1 fatcat:znyt36i2mzgixnnyeo2eknvmo4

A Synthesis-Quality-Oriented Depth Refinement Scheme for MPEG Free Viewpoint Television (FTV)

Chun-Chi Chen, Yi-Wen Chen, Fu-Yao Yang, Wen-Hsiao Peng
2009 2009 11th IEEE International Symposium on Multimedia  
and virtual camera locations.  ...  An analytical model is first developed to approximate the per-pixel synthesis distortion (caused by depth-image compression) as a function of depth-error variances, intensity variations, ground-truth depth  ...  For this reason, we adopt a candidate-based disparity estimation scheme to derive depth from the received view images.  ... 
doi:10.1109/ism.2009.68 dblp:conf/ism/ChenCYP09 fatcat:zw7kty2knrggvbxhtbt7aqbnha

Autofocus on Depth of Interest for 3D Image Coding

Khouloud Samrouth, Olivier Deforges, Yi Liu, Mohamad Khalil, Wassim EL Falou
2017 Journal of Electrical and Computer Engineering  
This consistency avoids the distortion along objects contours in depth maps and those of texture images and synthesized views.  ...  The method is based on a joint "Depth of Interest" (DoI) extraction and coding scheme.  ...  It offers a fine extraction of objects with well-defined contours in the depth map, inducing a low distortion among area of interest in the synthesized views.  ... 
doi:10.1155/2017/9689715 fatcat:33yujp4bo5bo5j4i2oofgstlym

Scalable and Efficient Video Coding Using 3-D Modeling

Raphale Balter, Patrick Gioia, Luce Morin
2006 IEEE transactions on multimedia  
The method proves to be better than previous methods for video encoding of static scenes, even better than state-of-the-art video coders such as H264 (also known as MPEG AVC).  ...  Another application of our approach is the fast transmission and real-time visualization of virtual environments obtained by video capture, for virtual or augmented reality, free walk-through in photo-realistic  ...  In Galpin's method depth maps were encoded as an image with EBCOT.  ... 
doi:10.1109/tmm.2006.879873 fatcat:g56vxbppobdinfndnesbt2rbga

Image-based rendering of complex scenes from a multi-camera rig

J.-F. Evers-Senne, R. Koch
2005 IEE Proceedings - Vision Image and Signal Processing  
The real camera viewpoints are calibrated from the image data and dense depth maps are estimated for each real view.  ...  This contribution describes two methods to extrapolate novel views of complex scenes with occlusions and large depth discontinuities from images of a moving uncalibrated multi-camera rig.  ...  The images for the dinosaur scene were supplied by Oliver Grau, BBC Research.  ... 
doi:10.1049/ip-vis:20045104 fatcat:h564xf4hsnc67el6wtopie7hwy

Methods for depth-map filtering in view-plus-depth 3D video representation

Sergey Smirnov, Atanas Gotchev, Karen Egiazarian
2012 EURASIP Journal on Advances in Signal Processing  
A number of post-filtering methods are studied, modified and compared for their applicability to the task of depth map restoration and post-filtering.  ...  In this article, we study the problem of post-processing of depth maps degraded by improper estimation or by block-transformbased compression.  ...  Having a depth map given explicitly along with color texture, a virtual view for a desired camera position can be synthesized using DIBR [2] .  ... 
doi:10.1186/1687-6180-2012-25 fatcat:skxdb3g3nzh43d72fo75eft7he

Delay-Cognizant Interactive Streaming of Multiview Video With Free Viewpoint Synthesis

Xiaoyu Xiu, Gene Cheung, Jie Liang
2012 IEEE transactions on multimedia  
Given these improvements, we formalize a new join optimization of the frame coding structure, transmission schedule, and quantization parameters of the texture and depth maps of multiple camera views.  ...  First, using depth-image-based rendering, the new IMVS system enables free viewpoint switching, i.e., by encoding and transmitting both texture and depth maps of captured views, a client can select and  ...  We then describe the source model for coded multiview videos, and DIBR used for synthesizing virtual views using coded texture and depth maps of neighboring views.  ... 
doi:10.1109/tmm.2012.2191267 fatcat:t7xc723yzzgv5hheffoakrkifq

360 Layout Estimation via Orthogonal Planes Disentanglement and Multi-view Geometric Consistency Perception [article]

Zhijie Shen, Chunyu Lin, Junsong Zhang, Lang Nie, Kang Liao, Yao Zhao
2023 arXiv   pre-print
Concretely, we introduce an optimization strategy for decision-level layout analysis and a 1D cost volume construction method for feature-level multi-view aggregation, both of which are designed to fully  ...  For the second problem, we present an unsupervised adaptation technique tailored for horizon-depth and ratio representations.  ...  ACKNOWLEDGMENTS We would like to thank Wei Wang, Shujun Huang, Yue Zhan, and Shuai Zheng for valuable discussions. Thanks to all authors for their insightful research and open source projects.  ... 
arXiv:2312.16268v1 fatcat:xgwiw5ustjag3pkuoulkc743hy
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