A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
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Updated
Aug 11, 2025 - Lua
SCUM was a markup language created in 1987, used for programming point-and-click games.
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Development content accidentally shipped on a certain early DOS CD-ROM game from 1993
Fan translation tools for LucasArts SCUMM games
An app to explore and modify the game Maniac Mansion on NES 🎮.
Java based development kit for the classic computer adventure game "The Secret of Monkey Island"
My tools for SCUMM (Script Creation Utility For Maniac Mansion).
A specialized pixel editor for editing The Secret of Monkey Island bitmap font files. Built with PyQt6 to preserve the original color palette without modification.
Maintenance fork for ScummEditor - a tool that can be used to export and import back graphics on Scumm v5 and v6 games
Ferramenta para auxilar edição de fonte do jogo Monkey Island