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AshleighAdams/CS2ScreenMenuAPI

 
 

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Config

# Screen Menu Configuration

[Settings]
FontName = "Tahoma Bold"
MenuType = "KeyPress"
Size = 25
PositionX = 0
PositionY = 0
HasExitOption = true
ShowResolutionOption = true
ShowDisabledOptionNum = false
ShowPageCount = true
FreezePlayer = true
ShowControlsInfo = false
ScrollPrefix = "\u2023"

[Settings.Resolutions."1920x1080"]
PositionX = -9.0
PositionY = 0.0

[Settings.Resolutions."1440x1080"]
PositionX = -7.0
PositionY = 0.0

[Controls]
ScrollUp = "W"
ScrollDown = "S"
Select = "E"

[Sounds]
Select = "menu.Select"
Next = "menu.Select"
Prev = "menu.Close"
Close = "menu.Close"
ScrollUp = "menu.ScrollUp"
ScrollDown = "menu.ScrollDown"
Volume = 1.0

[Lang.en]
Prev = "Back"
Next = "Next"
Close = "Close"
ScrollKeys ="[{0}/{1}] Scroll"
SelectKey = "[{0}] Select"
SelectRes = "Select Your Game Resolution"
ChangeRes = "Change Resolution"

NOTE: The config file creates automaticly when using a menu for the first time ex: !testmenu. It directly updates too so if you change the buttons and info and use !testmenu again it will be changed.

ANOTHER NOTE: When using the API in a plugin you don't need to do anything other than just adding the dll in the project and in the .csproj like this:

<Project Sdk="Microsoft.NET.Sdk">
    <PropertyGroup>
        <TargetFramework>net8.0</TargetFramework>
        <ImplicitUsings>enable</ImplicitUsings>
        <Nullable>enable</Nullable>
    </PropertyGroup>

    <ItemGroup>
        <PackageReference Include="CounterStrikeSharp.API" Version="1.0.305" />
        <Reference Include="CS2ScreenMenuAPI.dll" />
    </ItemGroup>
</Project>

MenuExample

using System.Drawing;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CS2ScreenMenuAPI;
using static CS2ScreenMenuAPI.MenuType;
using static CS2ScreenMenuAPI.PostSelect;

namespace Example
{
    public class ExampleMenu : BasePlugin
    {
        public override string ModuleAuthor => "T3Marius";
        public override string ModuleName => "TestScrenMenu";
        public override string ModuleVersion => "1.0";

        private int voteCount = 0;

        public override void Load(bool hotReload)
        {

        }
        public Menu TestMenu(CCSPlayerController player)
        {
            if (player == null)
                return;

            var menu = new CS2ScreenMenuAPI.Menu(player, this) // Creating the menu
            {
                Title = "TestMenu",
                ShowDisabledOptionNum = false,
                HasExitButon = true
                PostSelect = PostSelect.Nothing
            };

            menu.AddItem($"Vote Option ({voteCount})", (p, option) =>
            {
                voteCount++;
                p.PrintToChat($"Vote registered! Total votes: {voteCount}");
                
                option.Text = $"Vote Option ({voteCount})";
                menu.Refresh();
            });

            menu.AddItem("Enabled Option", (p, option) =>
            {
                p.PrintToChat("This is an enabled option!");
            });
            
            menu.AddItem("Disabled Option", (p, option) => { }, true);
            
            menu.AddItem("Another Enabled Option", (p, option) =>
            {
                p.PrintToChat("This is another enabled option!");
            });

            menu.Display(); // Display the main menu
            return menu
        }
        private void CreateSubMenu(CCSPlayerController player, Menu prevMenu)
        {
            Menu subMenu = new (player, this)
            {
                IsSubMenu = true,
                PrevMenu = TestMenu(player) // when you hit 7. Back it will send you to the TestMenu
            };

            subMenu.AddItem("SubOption 1", (p, o) =>
            {
                p.PrintToChat("SubOption 1!");
            });
               
            subMenu.Display();
        }
    }
}

MenuTypes

using System.Drawing;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CS2ScreenMenuAPI;
using CS2ScreenMenuAPI.Enums;

namespace Example
{
    public class ExampleMenu : BasePlugin
    {
        public override string ModuleAuthor => "T3Marius";
        public override string ModuleName => "TestScrenMenu";
        public override string ModuleVersion => "1.0";
        public override void Load(bool hotReload)
        {

        }

        [ConsoleCommand("css_menu_types")]
        public void OnMenuTypes(CCSPlayerController player, CommandInfo info)
        {
            if (player == null)
                return;

            // KeyPress menu example
            var keyPressMenu = new CS2ScreenMenuAPI.Menu(player, this)
            {
                Title = "Only key press menu",
                MenuType = MenuType.KeyPress,
                HasExitButon = true
            };
            
            keyPressMenu.AddItem("Key Press Option", (p, option) => 
            {
                p.PrintToChat("Selected from key press menu!");
            });
            
            // Uncomment to display this menu
            // keyPressMenu.Display();

            // Scroll menu example
            var scrollMenu = new CS2ScreenMenuAPI.Menu(player, this)
            {
                Title = "Only Scroll menu",
                MenuType = MenuType.Scrollable,
                HasExitButon = true
            };
            
            scrollMenu.AddItem("Scroll Option", (p, option) => 
            {
                p.PrintToChat("Selected from scroll menu!");
            });
            
            // Uncomment to display this menu
            // scrollMenu.Display();

            // Both types menu example (default)
            var bothTypesMenu = new CS2ScreenMenuAPI.Menu(player, this)
            {
                Title = "Menu with both key press and scrollable",
                MenuType = MenuType.Both, // This is the default, so it's optional
                HasExitButon = true
            };
            
            bothTypesMenu.AddItem("Option works with both", (p, option) => 
            {
                p.PrintToChat("Selected from menu supporting both input types!");
            });
            
            bothTypesMenu.Display();
        }
}

You can use this API in your project by installing it from Manage NuGet Packages or add it with this command

dotnet add package CS2ScreenMenuAPI

About

The CS2ScreenMenuAPI is an MENU API for Counter-Strike 2 designed to use the point_worldtext as menu.

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