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Increasing 3D Resolution of Kinect Faces [chapter]

Stefano Berretti, Pietro Pala, Alberto del Bimbo
2015 Lecture Notes in Computer Science  
Based on these considerations, in this paper we define an approach for reconstructing a higher-resolution 3D face model from a sequence of low-resolution 3D scans.  ...  Measures of the quality of the reconstructed models with respect to high-resolution scans and in comparison with two alternative techniques, demonstrate the viability of the proposed solution.  ...  Fig. 5 . 5 Sample of the The Florence face dataset: (a) 3D high-resolution scan; (b) RGB and depth frames from the Kinect video sequence, with the head pose changing from frontal to left and right side  ... 
doi:10.1007/978-3-319-16178-5_45 fatcat:q6wbezjyrff35krpe4z3zphejm

Kinect-based automatic 3D high-resolution face modeling

Qi Sun, Yanlong Tang, Ping Hu, Jingliang Peng
2012 2012 International Conference on Image Analysis and Signal Processing  
In this paper, we propose a novel scheme for automatically and efficiently constructing a life-like textured 3D high-resolution model for the face of any user in front of a Kinect.  ...  Specifically, this scheme is composed of a sequence of steps including head region segmentation, depth and color image registration, resolution enhancement and 3D model fairing.  ...  However, its low resolution, which is up to 640 ×480 of depth image still limits the smoothness and vividness for high resolution 3D modeling tasks and, in particular, high resolution 3D facial modeling  ... 
doi:10.1109/iasp.2012.6425065 fatcat:of22gkspabhmhlo6ofboq6l5fu

Superfaces: A Super-Resolution Model for 3D Faces [chapter]

Stefano Berretti, Alberto Del Bimbo, Pietro Pala
2012 Lecture Notes in Computer Science  
The approach is validated on a data set that includes, for each subject, one sequence of low-resolution 3D face scans and one ground-truth high-resolution 3D face model acquired through a high-resolution  ...  In this paper, we define a super-resolution model for 3D faces by which a sequence of low-resolution 3D scans can be processed to extract a higher resolution 3D face model, namely the superface model.  ...  The authors acknowledge Lorenzo Seidenari for his valuable contribute to the design and development of the software modules for 3D data acquisition through the Kinect scanner.  ... 
doi:10.1007/978-3-642-33863-2_8 fatcat:oepfmsxqkje6lmhtndyvs243jm

Implementation of 3D object reconstruction using a pair of Kinect cameras

Dong-Won Shin, Yo-Sung Ho
2014 Signal and Information Processing Association Annual Summit and Conference (APSIPA), 2014 Asia-Pacific  
We reconstruct depth data in the integrated 3D space and obtain a 3D object model at 5 fps.  ...  After we refine raw depth images from two Kinect cameras using a joint bilateral filter, we find intrinsic and extrinsic parameters by camera calibration.  ...  Kinect is a 3D vision camera released from Microsoft and it has a high performance camera and many users but relatively low prices.  ... 
doi:10.1109/apsipa.2014.7041651 dblp:conf/apsipa/ShinH14 fatcat:jbfynmwaufchfcmobiu7qzvcn4

Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences

Federica Bogo, Michael J. Black, Matthew Loper, Javier Romero
2015 2015 IEEE International Conference on Computer Vision (ICCV)  
Our novel body model has variable shape detail, allowing it to capture faces with a high-resolution deformable head model and body shape with lower-resolution.  ...  Figure 1 : From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric model of body shape (left), detailed 3D shape (middle), and a high-resolution texture map (right).  ...  [19] reconstruct non-rigid surface deformations from high-resolution monocular depth scans, using a smooth template as a geometric prior. Zollhöfer et al.  ... 
doi:10.1109/iccv.2015.265 dblp:conf/iccv/BogoBL015 fatcat:zl7z2nhxynguvexakefzdw74va

3D Face Model Super-Resolution Based on Radial Curve Estimation

Fan Zhang, Junli Zhao, Liang Wang, Fuqing Duan
2020 Applied Sciences  
In this paper, we present a super-resolution method for reconstructing a high resolution 3D face model from a low resolution 3D face model acquired from a consumer depth camera.  ...  Finally, a reference high resolution 3D face model was deformed to generate a high resolution face model by using the radial curves as the constraining feature.  ...  Methods in [2, [6] [7] [8] reduce the noise in depth data by aligning multiple scans to construct a high resolution 3D model, where Kinect Fusion [2] is a classical real-time 3D reconstruction method  ... 
doi:10.3390/app10031047 fatcat:wjtfnne5ynbcpkldlvvfkidcsm

Generating Super-Resolved Depth Maps Using Low-Cost Sensors and RGB Images [chapter]

Leandro Tavares Aragão dos Santos, Manuel Eduardo Loaiza Fernandez, Alberto Barbosa Raposo
2014 Lecture Notes in Computer Science  
There are a lot of three-dimensional reconstruction applications of real scenes.  ...  Studying that attempts, this work suggests the modification of super-resolution algorithm described by Mitzel et al. [1] in order to consider in its calculations colored images provided by Kinect.  ...  Super-resolution generates high resolution from N low resolution depth maps. The global rigid registration originates a 3D mesh reconstructed from the high-resolution maps.  ... 
doi:10.1007/978-3-319-14364-4_61 fatcat:26imk2n4zzdv5ihezvfozwlv2a

HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling [article]

Zhongang Cai, Daxuan Ren, Ailing Zeng, Zhengyu Lin, Tao Yu, Wenjia Wang, Xiangyu Fan, Yang Gao, Yifan Yu, Liang Pan, Fangzhou Hong, Mingyuan Zhang (+3 others)
2022 arXiv   pre-print
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications.  ...  In this work, we contribute HuMMan, a large-scale multi-modal 4D human dataset with 1000 human subjects, 400k sequences and 60M frames.  ...  Azure Kinect is popular with both academia and the industry with a color resolution of 1920×1080, and a depth resolution of 640×576. We deploy ten Kinects to capture multi-view RGB-D sequences.  ... 
arXiv:2204.13686v1 fatcat:d6ur54bgfjbofle3htqg3firb4

Compact and Accurate 3-D Face Modeling Using an RGB-D Camera: Let's Open the Door to 3-D Video Conference

Pavan Kumar Anasosalu, Diego Thomas, Akihiro Sugimoto
2013 2013 IEEE International Conference on Computer Vision Workshops  
We present a method for producing an accurate and compact 3-D face model in real time using a low cost RGB-D sensor like the Kinect camera.  ...  We extend and use Bump Images for highly accurate and low memory consumption 3-D reconstruction of the human face.  ...  Our goal is to develop a method that enables live high-quality 3-D face model reconstruction from a consumer RGB-D camera while maintaining low memory use.  ... 
doi:10.1109/iccvw.2013.16 dblp:conf/iccvw/AnasosaluTS13 fatcat:eo2zo7qtx5afdg4gl7pe4m52wi

Accurate and Robust 3D Facial Capture Using a Single RGBD Camera

Yen-Lin Chen, Hsiang-Tao Wu, Fuhao Shi, Xin Tong, Jinxiang Chai
2013 2013 IEEE International Conference on Computer Vision  
features detected from single RGBD images.  ...  In particular, we develop a robust and accurate image-based nonrigid registration algorithm that incrementally deforms a 3D template mesh model to best match observed depth image data and important facial  ...  Overview Our system acquires high-quality 3D facial models from single RGBD images recorded by a single Kinect.  ... 
doi:10.1109/iccv.2013.449 dblp:conf/iccv/ChenWSTC13 fatcat:gdqazymuljcarc4y25xxurasji

Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion

Rufael Mekuria, Dimitrios Alexiadis, Petros Daras, Pablo Cesar
2013 2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)  
In this paper we experiment with a real-time reconstruction system that outputs a sequence of triangular meshes.  ...  Comparison with the SC3DMC standard on the live reconstructed mesh sequences reveals an encoding speedup of over 20 times at comparable rate/distortion levels.  ...  The high-resolution reconstruction data contains around 250,000 vertices per model (N=24 reconstructed models) and the low-resolution data approximately 28,000 points (with N=26 reconstructed models).  ... 
doi:10.1109/icmew.2013.6618356 dblp:conf/icmcs/MekuriaADC13 fatcat:hhobrryjxndr3hrlod7bjmo4yy

Effective Key Region-Guided Face Detail Optimization Algorithm for 3D Face Reconstruction

Meihua Xiao, Hanxiao Yi, Ying Huang, Guoliang Luo, Qian Xiao
2022 Journal of Sensors  
While the Kinect, a typical low-cost 3D data collection device, has been widely used in many applications, in this work, we propose a highly efficient 3D face point cloud optimization method for face reconstruction  ...  Low-cost and highly efficient 3D face reconstruction is a significant technique for developing virtual interaction applications.  ...  Bondi et al. used Kinect as a low-resolution scanner to reconstruct high-resolution face models by computing the 3D face registration among depth face sequences [65] .  ... 
doi:10.1155/2022/3419951 doaj:f802666df23349b1b4be3b46eb2e850e fatcat:mn73qne7enhrte54cjy5yo6ccy

Patches Detection and Fusion for 3D Face Cloning

Jérôme Manceau, Catherine Soladié, Renaud Séguier
2015 Advances In Image and Video Processing  
We fit a 3D Morphable Face Model on each frame to eliminate noise, increase resolution and provide a structured mesh.  ...  3D face clones are used in many fields such as video games and Human-Computer Interaction. However, high-resolution sensors generating high quality clones are expensive and not accessible to all.  ...  M.Zollhöfer et al [21] present an algorithm for 3D clones from high resolution RGB and depth data obtained with a Kinect camera.  ... 
doi:10.14738/aivp.35.814 fatcat:lfanad2bongblhirb5zuuzq4zq

Person Re-Identification from Depth Cameras using Skeleton and 3D Face Data [article]

Pietro Pala, Lorenzo Seidenari, Stefano Berretti, Alberto Del Bimbo
2018 Eurographics Workshop on 3D Object Retrieval, EG 3DOR  
Unfortunately, face and skeleton quality is not always enough to grant a correct recognition from depth data. Both features are affected by the pose of the subject and the distance from the camera.  ...  Our method combining face and skeleton data improves rank-1 accuracy compared to individual cues especially on short realistic sequences.  ...  We showed how reconstructed faces with increased resolution can be derived from low-resolution depth frames, and as the resulting cumulated observed model can be used to recognize people very effectively  ... 
doi:10.2312/3dor.20181058 fatcat:qfwdesdotzfndb6lkupfxjvepe

Augmenting Depth Camera Output Using Photometric Stereo

Robert Anderson, Björn Stenger, Roberto Cipolla
2011 IAPR International Workshop on Machine Vision Applications  
Improved reconstruction is demonstrated using the Kinect's inbuilt RGB camera and further improvements are achieved by introducing an additional high resolution camera.  ...  We present a system for augmenting depth camera output using multispectral photometric stereo.  ...  Reconstruction of a dynamic sequence using (a) the depth camera only and (b) the depth camera combined with photometric stereo applied to the image from the inbuilt Kinect color camera (c).  ... 
dblp:conf/mva/AndersonSC11 fatcat:kvmldvbvvfh63bgalwerzn74uu
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