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Object-based sound synthesis for virtual environments-using musical acoustics

F. Pedersini, A. Sarti, S. Tubaro
2000 IEEE Signal Processing Magazine  
In this article we show how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a  ...  We will further discuss how we envision an object-based environment that integrates geometric, radiometric, and intrinsic/extrinsic acoustic properties.  ...  He is currently with the Politecnico di Milano, where he is doing research on image processing for 3-D measurement, reconstruction, and image synthesis.  ... 
doi:10.1109/79.888863 fatcat:roms7qrzqbgudkje2wyu5l5224

Virtual Reality for Urban Sound Design: A Tool for Architects and Urban Planners [chapter]

Josep Llorca
2018 Artificial Intelligence - Emerging Trends and Applications  
These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions.  ...  This task is one of architects' responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design.  ...  Acknowledgements This research was supported by the National Programme of Research, Development and Innovation aimed at Society Challenges BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R of the National Plan for  ... 
doi:10.5772/intechopen.75957 fatcat:w4p4b6ck2rhhxjzu76kdzoetv4

Evaluation of Auditory Interface Metaphors

M Kaltenbrunner, Xavier Serra
2002 Zenodo  
Additional research areas, which have been touched by this work, are Computer Supported Cooperative Work, Virtual Environments and Information Retrieval - as well mostly concentrating on the role of audio  ...  I will also present some questions and concepts for my near future work leading towards my PhD dissertation.  ...  "Using non-speech sounds to provide navigation cues." ACM Transactions on Computer-Human Interaction, 5(2), pp 224-259.  ... 
doi:10.5281/zenodo.3736236 fatcat:v7xgiwwegnhctc6mvv3b74phqu

Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality

Constantin Popp, Damian T. Murphy
2022 Applied Sciences  
The authors apply their methodology to the generation of ambiences based on sound-based music, sound effects, and virtual acoustics.  ...  Written from a sound designer's perspective, the paper addresses these issues by proposing a musically inclusive novel methodology that reimagines an acoustic environment predominately using objects that  ...  Acknowledgments: Firelight Technologies Pty Ltd. and Unity Technologies kindly provided noncommercial licenses for research purposes as part of this research project.  ... 
doi:10.3390/app12147306 fatcat:gpgezphsxzbsndetrzcufda5ba

A Component-Based Framework For The Development Of Virtual Musical Instruments Based On Physical Modeling

Panagiotis Tzevelekos, Thanassis Perperis, Varvara Kyritsi, Georgios Kouroupetroglou
2007 Proceedings of the SMC Conferences  
We present KTISIVIOS, a component-based framework that can be used for developing custom-made VMIs based on Proceedings SMC'07, 4th Sound and Music Computing Conference, 11-13 July 2007, Lefkada, Greece  ...  Another popular approach involves using high-level musical languages that allow sound synthesis and control through programming [16] .  ... 
doi:10.5281/zenodo.849376 fatcat:vyrqrebdkjhmhileac2kc2fifi

Bending Common Music With Physical Models

Anders Vinjar
2008 Zenodo  
It combines CommonMusic,ODE and Fluxus in a modular way, making a powerful andflexible environment for experimenting with physical modelsin composition.Composition in this respect refers to the generation  ...  A general CAC1-environment charged with physical-modelling capabilities is described.  ...  Typical musical applications are modelling acoustics or synthesizing sound, fex. room-acoustics by geometric modelling of virtual rooms [10] or virtual strings [8] .  ... 
doi:10.5281/zenodo.1179647 fatcat:2prp3dutpzagpbwh4zisjeiwdu

Sound Synthesis, Propagation, and Rendering: A Survey [article]

Shiguang Liu, Dinesh Manocha
2021 arXiv   pre-print
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance.  ...  We first survey various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis.  ...  Moreover, physically-based sound generation methods can be used to synthesize realistic and synchronized sounds for physically-based animation and virtual environments.  ... 
arXiv:2011.05538v5 fatcat:pqyl7j3cirfnbbiv2rylrp67se

Creating interactive virtual auditory environments

T. Lokki, L. Savioja, R. Vaananen, J. Huopaniemi, T. Takala
2002 IEEE Computer Graphics and Applications  
For navigating in a virtual environment (VE), locations of objects and sound sources are necessary.  ...  Another choice is to use generative techniques such as speech synthesis, musical instrument models, or algorithms producing everyday sounds.  ... 
doi:10.1109/mcg.2002.1016698 fatcat:22bpjjkl5fhn5h7l37tmipkzue

Real-Time Gesture-Controlled Physical Modelling Music Synthesis with Tactile Feedback

David M Howard, Stuart Rimell
2004 EURASIP Journal on Advances in Signal Processing  
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new musical instruments.  ...  Virtual instruments are set up via a graphical user interface in terms of the physical properties of basic wellunderstood sounding objects such as strings, membranes, and solids.  ...  They also thank the anonymous referees for their helpful and useful comments.  ... 
doi:10.1155/s1110865704311182 fatcat:jk3p6djxmzc2xe4myquusf3zum

Virtual Acoustics - Applications And Technology Trends

Jyri Huopaniemi, Lauri Savioja, Tapio Lokki, Riitta Väänänen
2000 Zenodo  
In the synthesis framework, the audio objects are decoded and di erent synthesis methods can be applied to feed the audio signal to the environment and nally to the receiver model.  ...  VIRTUAL ACOUSTIC ENVIRONMENTS In this section and for the remainder of the paper, we limit the discussion to a sub-category of virtual acoustics called virtual acoustic environments 1 .  ...  Applications such as games and virtual environments, 3-D audio for consumer hi-and home theater applications, and physical and perceptual real-time rendering of room acoustics are examples of virtual acoustics  ... 
doi:10.5281/zenodo.37645 fatcat:jrv2w2lcxnby7d3kfxjakpnrhy

Special Issue on "Sound and Music Computing"

Tapio Lokki, Meinard Müller, Stefania Serafin, Vesa Välimäki
2018 Applied Sciences  
[24] discuss an audio processor architecture, which is suitable for rendering a virtual acoustic environment using a finite-difference approach.  ...  Sound and Music Computing Applications Sound Synthesis and User Control Sound synthesis and control of novel and computer-based instruments are one of the main areas in sound and music computing.  ... 
doi:10.3390/app8040518 fatcat:o2ke6272sjatladeb4dg2qypcm

Considering Virtual \& Physical Aspects In Acoustic Guitar Design

Amit Zoran, Pattie Maes
2008 Zenodo  
This paper presents a new approach for designing acoustic guitars, making use of the virtual environment.  ...  This paper will discuss two projects, reAcoustic eGuitar, the concept of a digitally fabricated instrument to design acoustic sounds, and A Physical Resonator For a Virtual Guitar, a vision in which the  ...  We intend to develop a working model for A Physical Resonator For A Virtual Guitar.  ... 
doi:10.5281/zenodo.1177462 fatcat:f2hjgy7mengw3i3xp7hwxgidxi

Algorithmic Spatialisation [chapter]

Jan Schacher
2018 Zenodo  
Beginning with a brief historical overview of spatial audio and music practices, this chapter looks at principles of sound spatialization, algorithms for composing and rendering spatial sound and music  ...  These operations include composing with abstract objects in a sound scene, creating compound sounds using source clusters, altering spatial characteristics by means of spectral sound decomposition, and  ...  Point Sources As discussed earlier, the objects in a sound-scene as well as the scene-defining acoustic elements possess various parameters useful for creating musical work.  ... 
doi:10.5281/zenodo.3921792 fatcat:hauhssa7onch7eqhroghtui7iq

The MSCI Platform: A Framework for the Design and Simulation of Multisensory Virtual Musical Instruments [chapter]

James Leonard, Nicolas Castagné, Claude Cadoz, Annie Luciani
2018 Springer Series on Touch and Haptic Systems  
Firstly, we discuss fundamental differences in the gesture-sound relationship between acoustic instruments and digital musical instruments, the former being linked by dynamic physical coupling, the latter  ...  Finally, we discuss the relevance of creating virtual musical instruments in this manner, and we consider their use in live performance.  ...  When a digital sound synthesis process is physically based (i.e. relying on physical laws to create representations of sound-producing virtual objects), a bidirectional link between gesture and sound can  ... 
doi:10.1007/978-3-319-58316-7_8 fatcat:3mgljodi6ncjbdwl776pjmayvq

Gesture And Musical Interaction : Interactive Engagement Through Dynamic Morphology

Garth Paine
2004 Zenodo  
New Interfaces for Musical Expression must speak to the nature of 'instrument', that is, it must always be understood that the interface binds to a complex musical phenomenon.  ...  It asks questions about the nature of the instrument in computer music and offers some conceptual models for the mapping of gesture to sonic outcomes.  ...  also to virtual environments, especially those that use video tracking systems).  ... 
doi:10.5281/zenodo.1176648 fatcat:ipe2iaqwpvfxjfjcbvamyn23pa
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