A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Filters
Object-based sound synthesis for virtual environments-using musical acoustics
2000
IEEE Signal Processing Magazine
In this article we show how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a ...
We will further discuss how we envision an object-based environment that integrates geometric, radiometric, and intrinsic/extrinsic acoustic properties. ...
He is currently with the Politecnico di Milano, where he is doing research on image processing for 3-D measurement, reconstruction, and image synthesis. ...
doi:10.1109/79.888863
fatcat:roms7qrzqbgudkje2wyu5l5224
Virtual Reality for Urban Sound Design: A Tool for Architects and Urban Planners
[chapter]
2018
Artificial Intelligence - Emerging Trends and Applications
These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions. ...
This task is one of architects' responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design. ...
Acknowledgements This research was supported by the National Programme of Research, Development and Innovation aimed at Society Challenges BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R of the National Plan for ...
doi:10.5772/intechopen.75957
fatcat:w4p4b6ck2rhhxjzu76kdzoetv4
Evaluation of Auditory Interface Metaphors
2002
Zenodo
Additional research areas, which have been touched by this work, are Computer Supported Cooperative Work, Virtual Environments and Information Retrieval - as well mostly concentrating on the role of audio ...
I will also present some questions and concepts for my near future work leading towards my PhD dissertation. ...
"Using non-speech sounds to provide navigation cues." ACM Transactions on Computer-Human Interaction, 5(2), pp 224-259. ...
doi:10.5281/zenodo.3736236
fatcat:v7xgiwwegnhctc6mvv3b74phqu
Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
2022
Applied Sciences
The authors apply their methodology to the generation of ambiences based on sound-based music, sound effects, and virtual acoustics. ...
Written from a sound designer's perspective, the paper addresses these issues by proposing a musically inclusive novel methodology that reimagines an acoustic environment predominately using objects that ...
Acknowledgments: Firelight Technologies Pty Ltd. and Unity Technologies kindly provided noncommercial licenses for research purposes as part of this research project. ...
doi:10.3390/app12147306
fatcat:gpgezphsxzbsndetrzcufda5ba
A Component-Based Framework For The Development Of Virtual Musical Instruments Based On Physical Modeling
2007
Proceedings of the SMC Conferences
We present KTISIVIOS, a component-based framework that can be used for developing custom-made VMIs based on Proceedings SMC'07, 4th Sound and Music Computing Conference, 11-13 July 2007, Lefkada, Greece ...
Another popular approach involves using high-level musical languages that allow sound synthesis and control through programming [16] . ...
doi:10.5281/zenodo.849376
fatcat:vyrqrebdkjhmhileac2kc2fifi
Bending Common Music With Physical Models
2008
Zenodo
It combines CommonMusic,ODE and Fluxus in a modular way, making a powerful andflexible environment for experimenting with physical modelsin composition.Composition in this respect refers to the generation ...
A general CAC1-environment charged with physical-modelling capabilities is described. ...
Typical musical applications are modelling acoustics or synthesizing sound, fex. room-acoustics by geometric modelling of virtual rooms [10] or virtual strings [8] . ...
doi:10.5281/zenodo.1179647
fatcat:2prp3dutpzagpbwh4zisjeiwdu
Sound Synthesis, Propagation, and Rendering: A Survey
[article]
2021
arXiv
pre-print
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. ...
We first survey various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. ...
Moreover, physically-based sound generation methods can be used to synthesize realistic and synchronized sounds for physically-based animation and virtual environments. ...
arXiv:2011.05538v5
fatcat:pqyl7j3cirfnbbiv2rylrp67se
Creating interactive virtual auditory environments
2002
IEEE Computer Graphics and Applications
For navigating in a virtual environment (VE), locations of objects and sound sources are necessary. ...
Another choice is to use generative techniques such as speech synthesis, musical instrument models, or algorithms producing everyday sounds. ...
doi:10.1109/mcg.2002.1016698
fatcat:22bpjjkl5fhn5h7l37tmipkzue
Real-Time Gesture-Controlled Physical Modelling Music Synthesis with Tactile Feedback
2004
EURASIP Journal on Advances in Signal Processing
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new musical instruments. ...
Virtual instruments are set up via a graphical user interface in terms of the physical properties of basic wellunderstood sounding objects such as strings, membranes, and solids. ...
They also thank the anonymous referees for their helpful and useful comments. ...
doi:10.1155/s1110865704311182
fatcat:jk3p6djxmzc2xe4myquusf3zum
Virtual Acoustics - Applications And Technology Trends
2000
Zenodo
In the synthesis framework, the audio objects are decoded and di erent synthesis methods can be applied to feed the audio signal to the environment and nally to the receiver model. ...
VIRTUAL ACOUSTIC ENVIRONMENTS In this section and for the remainder of the paper, we limit the discussion to a sub-category of virtual acoustics called virtual acoustic environments 1 . ...
Applications such as games and virtual environments, 3-D audio for consumer hi-and home theater applications, and physical and perceptual real-time rendering of room acoustics are examples of virtual acoustics ...
doi:10.5281/zenodo.37645
fatcat:jrv2w2lcxnby7d3kfxjakpnrhy
Special Issue on "Sound and Music Computing"
2018
Applied Sciences
[24] discuss an audio processor architecture, which is suitable for rendering a virtual acoustic environment using a finite-difference approach. ...
Sound and Music Computing Applications
Sound Synthesis and User Control Sound synthesis and control of novel and computer-based instruments are one of the main areas in sound and music computing. ...
doi:10.3390/app8040518
fatcat:o2ke6272sjatladeb4dg2qypcm
Considering Virtual \& Physical Aspects In Acoustic Guitar Design
2008
Zenodo
This paper presents a new approach for designing acoustic guitars, making use of the virtual environment. ...
This paper will discuss two projects, reAcoustic eGuitar, the concept of a digitally fabricated instrument to design acoustic sounds, and A Physical Resonator For a Virtual Guitar, a vision in which the ...
We intend to develop a working model for A Physical Resonator For A Virtual Guitar. ...
doi:10.5281/zenodo.1177462
fatcat:f2hjgy7mengw3i3xp7hwxgidxi
Algorithmic Spatialisation
[chapter]
2018
Zenodo
Beginning with a brief historical overview of spatial audio and music practices, this chapter looks at principles of sound spatialization, algorithms for composing and rendering spatial sound and music ...
These operations include composing with abstract objects in a sound scene, creating compound sounds using source clusters, altering spatial characteristics by means of spectral sound decomposition, and ...
Point Sources As discussed earlier, the objects in a sound-scene as well as the scene-defining acoustic elements possess various parameters useful for creating musical work. ...
doi:10.5281/zenodo.3921792
fatcat:hauhssa7onch7eqhroghtui7iq
The MSCI Platform: A Framework for the Design and Simulation of Multisensory Virtual Musical Instruments
[chapter]
2018
Springer Series on Touch and Haptic Systems
Firstly, we discuss fundamental differences in the gesture-sound relationship between acoustic instruments and digital musical instruments, the former being linked by dynamic physical coupling, the latter ...
Finally, we discuss the relevance of creating virtual musical instruments in this manner, and we consider their use in live performance. ...
When a digital sound synthesis process is physically based (i.e. relying on physical laws to create representations of sound-producing virtual objects), a bidirectional link between gesture and sound can ...
doi:10.1007/978-3-319-58316-7_8
fatcat:3mgljodi6ncjbdwl776pjmayvq
Gesture And Musical Interaction : Interactive Engagement Through Dynamic Morphology
2004
Zenodo
New Interfaces for Musical Expression must speak to the nature of 'instrument', that is, it must always be understood that the interface binds to a complex musical phenomenon. ...
It asks questions about the nature of the instrument in computer music and offers some conceptual models for the mapping of gesture to sonic outcomes. ...
also to virtual environments, especially those that use video tracking systems). ...
doi:10.5281/zenodo.1176648
fatcat:ipe2iaqwpvfxjfjcbvamyn23pa
« Previous
Showing results 1 — 15 out of 4,855 results