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Outcome prediction of DOTA2 using machine learning methods

Published:20 April 2018Publication History

ABSTRACT

With the wide spreading of network and capital inflows, Electronic Sport (ES) is developing rapidly in recent years and has become a competitive sport that cannot be ignored. Compared with traditional sports, the data of this industry is large in size and has the characteristics of easy-accessing and normalization. Based on these, data mining and machine learning methods can be applied to improve players' skills and help players make strategies. In this paper, a new approach predicting the outcome of an electronic sport DOTA2 was proposed. In earlier studies, the heroes' draft of a team was represented by unit vectors or its evolution, so the complex interactions among heroes were not captured. In our approach, the outcome prediction was performed in two steps. In the first step, Heroes in DOTA2 were quantified from 17 aspects in a more accurate way. In the second step, we proposed a new method to represent a heroes' draft. A priority table of 113 heroes was created based on the prior knowledge to support this method. The evaluation indexes of several machine learning methods on this task have been compared and analyzed in this paper. Experimental results demonstrate that our method was more effective and accurate than previous methods.

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      cover image ACM Other conferences
      ICMAI '18: Proceedings of 2018 International Conference on Mathematics and Artificial Intelligence
      April 2018
      95 pages
      ISBN:9781450364201
      DOI:10.1145/3208788

      Copyright © 2018 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 April 2018

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