Our very own Mac Byczynski spoke with Melanya Laz about his thoughts on the gaming industry. Watch the video below for the full interview! #googleforpublishers #admob
I’ve interviewed a lot of people at industry events. But yesterday in Warsaw? That was different! 🚀 Maybe it was the energy! Maybe it was the Google AppHub room. Maybe it was hearing the word “AI” so many times that I started counting 😂 I talked with three people who are actually building, scaling, and monetizing mobile games right now, not just talking about it: John Wright, CEO at Turborilla Mac Byczynski, Head of BD at BoomBit Sergey Marcinkiewicz, Head of Publishing at Azur Games I asked them the uncomfortable stuff: → Is mobile gaming saturated, or is that just an excuse? → The biggest mistake developers make at launch? → Where would you bet on your next project in 2026? Their answers surprised me. And I’ve been in this industry long enough to be hard to surprise 😅 6 minutes ▶️ Watch it full! What’s the one thing you wish someone had told you earlier in mobile gaming? Drop it below 👇 Big thanks to Google for Publishers and the #AdMob team for putting the right people in the same room in Warsaw 🙌