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114 lines (96 loc) · 4.04 KB
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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiaViewRedrawScheduler.h"
#include "Rim3dView.h"
#include <set>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaViewRedrawScheduler::RiaViewRedrawScheduler()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaViewRedrawScheduler::~RiaViewRedrawScheduler()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaViewRedrawScheduler* RiaViewRedrawScheduler::instance()
{
static RiaViewRedrawScheduler theInstance;
return &theInstance;
}
//--------------------------------------------------------------------------------------------------
/// Schedule a creation of the Display model and redraw of the reservoir view
/// The redraw will happen as soon as the event loop is entered
//--------------------------------------------------------------------------------------------------
void RiaViewRedrawScheduler::scheduleDisplayModelUpdateAndRedraw( Rim3dView* resViewToUpdate )
{
m_resViewsToUpdate.push_back( resViewToUpdate );
startTimer( 0 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiaViewRedrawScheduler::clearViewsScheduledForUpdate()
{
m_resViewsToUpdate.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiaViewRedrawScheduler::updateAndRedrawScheduledViews()
{
// Compress to remove duplicates
// and update dependent views after independent views
std::set<Rim3dView*> independent3DViewsToUpdate;
std::set<Rim3dView*> dependent3DViewsToUpdate;
for ( size_t i = 0; i < m_resViewsToUpdate.size(); ++i )
{
if ( !m_resViewsToUpdate[i] ) continue;
if ( m_resViewsToUpdate[i]->viewController() )
dependent3DViewsToUpdate.insert( m_resViewsToUpdate[i] );
else
independent3DViewsToUpdate.insert( m_resViewsToUpdate[i] );
}
for ( std::set<Rim3dView*>::iterator it = independent3DViewsToUpdate.begin(); it != independent3DViewsToUpdate.end(); ++it )
{
if ( *it )
{
( *it )->createDisplayModelAndRedraw();
}
}
for ( std::set<Rim3dView*>::iterator it = dependent3DViewsToUpdate.begin(); it != dependent3DViewsToUpdate.end(); ++it )
{
if ( *it )
{
( *it )->createDisplayModelAndRedraw();
}
}
m_resViewsToUpdate.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiaViewRedrawScheduler::performScheduledUpdates()
{
updateAndRedrawScheduledViews();
}