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10.1145/2046396.2046398acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
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PicoPet: "Real World" digital pet on a handheld projector

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Published:16 October 2011Publication History

ABSTRACT

We created PicoPet, a digital pet game based on mobile handheld projectors. The player can project the pet into physical environments, and the pet behaves and evolves differently according to the physical surroundings. PicoPet creates a new form of gaming experience that is directly blended into the physical world, thus could become incorporated into the player's daily life as well as reflecting their lifestyle. Multiple pets projected by multiple players can also interact with each other, potentially triggering social interactions between players. In this paper, we present the design and implementation of PicoPet, as well as directions for future explorations.

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References

  1. 1. Cao, X. and Balakrishnan, R. Interacting with dynamically defined information spaces using a handheld projector and a pen. UIST, 2006, p. 225--234. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2. Sony Computer Entertainment, 2010. Eyepet on PSP. http://www.eyepet.com/meeteyepet/eyepetonpsp.Google ScholarGoogle Scholar
  3. 3. Wills, K. D.D., Poupyrev, I., Shiratori, T. MotionBeam: A Metaphor for Character Interaction with Handheld Projectors. CHI, 2011, p. 1031--1040. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. PicoPet: "Real World" digital pet on a handheld projector

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