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Reliable Implicit Surface Polygonization using Visibility Mapping
[article]
2006
Symposium on geometry processing : [proceedings]. Symposium on Geometry Processing
Our approach uses spatial subdivision techniques to decompose a manifold implicit surface into star-shaped patches and computes a visibilty map for each patch. ...
Based on these maps, we compute a homeomorphic and watertight triangulation as well as a parameterization of the implicit surface. ...
Visibility Mapping In this subsection, we introduce visibility mapping and use it to polygonize implicit surfaces. We first present the intuition behind our algorithm. ...
doi:10.2312/sgp/sgp06/211-221
fatcat:b2ytgvgsrzf4xfs56ok2hbsupa
Three-dimensional model reconstruction for treasures of jadeite material from uncalibrated image sequences
2005
Videometrics VIII
An implicit surface representation is used in this work to reconstruct smooth, continuous surface from noisy range data. ...
Note that the active polygon is the polygon visible in the current image but have not been assigned to any other views. The initialization step is to set all polygons active and all views available. ...
doi:10.1117/12.587450
fatcat:zchltg7nuzarrnl4u42rmko3uu
Point Splatting Based on Translucent Shadow Mapping and Hierarchical Bucket Sorting
2007
The Journal of the Society for Art and Science
Our Translucent Shadow Mapping Algorithm uses a spherical coordinate system and solves the distancebased sorting, transparency calculation, shadow mapping, omni-directional mapping and light intensity ...
We also propose a novel algorithm for visibility sorting of unstructured point data using the Hierarchical Bucket Sorting approach. ...
We generated simple volume and surface models of grass, tree and basin using the implicit functions. ...
doi:10.3756/artsci.6.21
fatcat:73iipoip7jcppccdwsmsprj6qy
Practical and Robust MLS-based Integration of Scanned Data
[article]
2008
Smart Tools and Applications in Graphics
The paper proposes a set of techniques for improving the quality of MLS surfaces reconstructed from point clouds that are composed by the union of many scanned range maps. ...
; on this purpose a set of per-range-map weighting schemes are proposed. ...
Through this signed distance function we are now able to define the scalar field that, together with a polygonalization algorithm, allows us to extract a polygonal model from the implicit representation ...
doi:10.2312/localchapterevents/italchap/italianchapconf2008/057-064
dblp:conf/egItaly/FiorinCS08
fatcat:au6siqwmnnbvxkouqfsc3jzv34
Computer-generated pen-and-ink illustration
1994
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
The planar map is used during the rendering phase to outline the visible surfaces. ...
In addition, if the stroke is used for rendering a shadow, is visible only if the 3D polygon is a shadow polygon. ...
Notably, it is now possible to use traditional image-based texture mapping techniques to control the tone of ...
doi:10.1145/192161.192184
dblp:conf/siggraph/WinkenbachS94
fatcat:7bzddzafsvg3bddiumffbgmaju
Animated Impostors for Real-Time Display of Numerous Virtual Humans
[chapter]
1998
Lecture Notes in Computer Science
We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. ...
Then we show how impostors can be used to render virtual humans. Finally we introduce concrete case studies that demonstrate the effectiveness of our approach. ...
The set of primitives then defines an implicit surface that approximates the real human skin. Sampling this implicit surface results in a polygonal mesh, which can be directly used for rendering. ...
doi:10.1007/3-540-68686-x_2
fatcat:mu4s4k2ip5fghk73lqvxcdsuxe
Probabilistic Range Image Integration for DSM and True-Orthophoto Generation
[chapter]
2013
Lecture Notes in Computer Science
consistent 2.5D surface model. ...
Typical photogrammetric processing pipelines for digital surface model (DSM) generation perform aerial triangulation, dense image matching and a fusion step to integrate multiple depth estimates into a ...
Turk and Levoy [16] describe an explicit polygonal approach for merging several depth maps by zippering together adjacent meshes into a single continuous surface. ...
doi:10.1007/978-3-642-38886-6_50
fatcat:uub4wgxrhrfqvgwlzlbtotslwi
Illustrating smooth surfaces
2000
Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00
parts with constant visibility (Section 4.2). • An algorithm for computing smooth direction fields on surfaces, suitable for use in hatching (Section 5). ...
An important feature of our approach is that any polygonal mesh can serve as input; the smooth surface that we render is inferred from the mesh. ...
Acknowledgments Our special thanks go to Jianbo Peng who implemented the dual surface silhouette detection algorithm. We are grateful to Pat Hanrahan, who suggested this research topic to us. ...
doi:10.1145/344779.345074
dblp:conf/siggraph/HertzmannZ00
fatcat:ruzzekxgm5hunl75ewaaq6qvxe
Shape from Depth Discontinuities
[chapter]
2009
Lecture Notes in Computer Science
Only part of this surface, which includes silhouettes, is visible and measurable from the camera. ...
We use a single multi-flash camera and turntable for the data acquisition and represent the scanned objects as point clouds, with each point being described by a 3-D location, a surface normal, and a Phong ...
Each model is represented by approximately 1, 000, 000 points and was processed using a polygonal implicit surface with about 250, 000 faces. ...
doi:10.1007/978-3-642-00826-9_9
fatcat:vkvar6lwordbzgim366p2hdosm
Geometric fusion for a hand-held 3D sensor
2000
Machine Vision and Applications
The new geometric fusion algorithm is based on the normal-volume representation of a triangle which enables incremental transformation of an arbitrary mesh into an implicit volumetric field function.This ...
This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. ...
Implicit surface polygonization is performed using the Marching Cubes algorithm to generate a fused mesh model of the object surface. ...
doi:10.1007/s001380050123
fatcat:m3n23yauhngtri6bn45u4j74sq
Reconstructing Compact Building Models from Point Clouds Using Deep Implicit Fields
[article]
2022
arXiv
pre-print
In this paper, we present a novel framework for reconstructing compact, watertight, polygonal building models from point clouds. ...
a deep neural network that facilitates building occupancy estimation; (c) a Markov random field is formulated to extract the outer surface of a building via combinatorial optimization. ...
An implicit field can be directly learned from the input point cloud and used to extract a smooth surface model of the object. ...
arXiv:2112.13142v3
fatcat:zy4q4tcfbffwjnbn3kxdrf2rau
High-Performance Multi-View Reconstruction
2006
Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
The subsequent volumetric fusion step combines these depth maps into an impicit surface representation of the final model, which can be directly displayed using GPUbased raycasting methods. ...
The complete pipeline from depth map generation over depth image integration to the final 3D model visualization is performed on programmable graphics processing units (GPUs). ...
Instead of using an implicit representation of the surfaces induced by the depth images, one can merge a set of polygonal models directly [10] . ...
doi:10.1109/3dpvt.2006.74
dblp:conf/3dpvt/ZachSK06
fatcat:z2akv7464bdrdcxc5ibd3ty4em
Enabling Topological Planning with Monocular Vision
2020
2020 IEEE International Conference on Robotics and Automation (ICRA)
We show that our mapping technique can be used on real data and is sufficient for planning and exploration in simulated multiagent search and learned subgoal planning applications. ...
We propose a robust sparse map representation that can be built with monocular vision and overcomes these shortcomings. ...
Upon completion, our procedure yields a polygonal map which is sufficient for optimal navigation via computation of a visibility graph. ...
doi:10.1109/icra40945.2020.9197484
fatcat:4qnp6mzntzbuxdookdra43ua6i
Enabling Topological Planning with Monocular Vision
[article]
2020
arXiv
pre-print
We show that our mapping technique can be used on real data and is sufficient for planning and exploration in simulated multi-agent search and learned subgoal planning applications. ...
We propose a robust sparse map representation that can be built with monocular vision and overcomes these shortcomings. ...
Upon completion, our procedure yields a polygonal map which is sufficient for optimal navigation via computation of a visibility graph. ...
arXiv:2003.14368v1
fatcat:h4jkphlcevatdmraui7ro7bqgi
Image-based rendering of complex scenes from a multi-camera rig
2005
IEE Proceedings - Vision Image and Signal Processing
The real camera viewpoints are calibrated from the image data and dense depth maps are estimated for each real view. ...
For less reliable depth maps, VDG can give a far better quality then MLM because of its implicit interpolation. ...
Using the values from the depth maps, we can back-project 2D image points into 3D points using equation (3) . Using a multi-view stereo approach dense and reliable depth maps are computed [10] . ...
doi:10.1049/ip-vis:20045104
fatcat:h564xf4hsnc67el6wtopie7hwy
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