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Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera
[chapter]
2009
Lecture Notes in Computer Science
People only need to hold a camera in hand and when they pull or push hands, our approach will sense the proximity and translate it into the zoom operation in the tasks. ...
In the 3D object controlling or virtual space wandering tasks, it is necessary to provide the efficient zoom operation. The common method is using the combination of the mouse and keyboard. ...
If they want to go ahead in the virtual space for a long time, they must keep pushing or pulling the camera for a long time. This is impossible due to users' moving space is limited. ...
doi:10.1007/978-3-642-02580-8_15
fatcat:ud5msqz4k5b4zgthhpq3yloyra
Visfer: Camera-based visual data transfer for cross-device visualization
2017
Information Visualization
More specifically, this technique involves taking pictures of visualizations, or rather the QR codes augmenting them, on a display using the built-in camera on a handheld device. ...
In this paper, we present cross-device interaction models for visualization spaces, that are embodied in nature, by conducting a user study to elicit actions from participants that could trigger a portrayed ...
Any opinions, findings, and conclusions or recommendations expressed in this article are those of the authors and do not necessarily reflect the views of the funding agency. ...
doi:10.1177/1473871617725907
fatcat:qvtethlzvrfq5cimsfsmqciwua
Mobile Augmented Reality as a Control Mode for Real-time Music Systems
2013
Zenodo
A series of subjective user tests were conducted and the results show that using an augmented reality control mode over a more traditional top-down screen-centric control mode improves the perceived enjoyment ...
ease-of-use of a real-time music system. ...
Sergi Jorda and Sebastian Mealla for their help and inspiration during this thesis. ...
doi:10.5281/zenodo.3754221
fatcat:azbylicao5f5zhrh5xgs2resn4
BragFish
2008
Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology - ACE '08
Moreover, we use this as an example to motivate discussions on how to improve social play experiences for colocated handheld games by designing for shared spaces. ...
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. ...
ACKNOWLEDGMENTS This project was supported by Turner Broadcasting, Nokia, MediaPower, and NSF CAREER Grant 0347712. ...
doi:10.1145/1501750.1501816
dblp:conf/ACMace/XuGDSSGWBRBM08
fatcat:dlfi2daki5apvpuokw2kadwf3q
Content-aware scrolling
2006
Proceedings of the 19th annual ACM symposium on User interface software and technology - UIST '06
Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. ...
We also present the CAS widget, which supports scrolling through a content-aware path using traditional scrolling methods, demonstrating the advantages of making a traditional technique content-aware. ...
ACKNOWLEDGEMENTS This research is funded in part by NSF Grant IIS-0121239, Office of Naval Research Contract N00014-04-1-0005, and a gift from Microsoft Research. ...
doi:10.1145/1166253.1166277
dblp:conf/uist/IshakF06
fatcat:z4xckj6af5aapfslrb3ldcwyny
Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input
2020
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
We thank Steve Olsen, Scott Parrish, Elise Campbell, and Stuart De Kraan for their help in setting up our motion capture system, providing digital assets, and running participants. ...
ACKNOWLEDGMENTS We thank our colleagues, Matt Longest, Yuting Ye, and Hrvoje Benko for their feedback and suggestions. ...
Tangible User Interfaces in Mixed Reality Tangible user interfaces (TUI) utilize the affordances of physical objects, surfaces, and spaces as means of interacting with digital information. ...
doi:10.1145/3313831.3376313
dblp:conf/chi/ZhouSFK20
fatcat:pe5ltfz225dkfoimisogzdo5c4
Augmented Reality 2.0
[chapter]
2010
Virtual Realities
This information overlay will be dynamically generated from a variety of sources and seamlessly fused together on the users handheld display. ...
This combination of widely used mobile hardware and Web 2.0 software allows the development of a new type of AR platform that can be used on a global scale. ...
Y193 and grant no. W1209, the Christian Doppler Laboratory for Handheld Augmented Reality as well as the EU funded project MARCUS (FP7-PEOPLE-IRSES-2008-230831). ...
doi:10.1007/978-3-211-99178-7_2
dblp:conf/dagstuhl/SchmalstiegLB08
fatcat:tka5t4m2wrggfgncfftcpxo6mi
Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality
2015
ACM Transactions on Computer-Human Interaction
A top-level exocentric sonification layer advertises information in a gallery-like space. ...
A follow-up qualitative and quantitative analysis of user behaviour support these conclusions. ...
Potentially, such a system would be able to detect both user location and user head orientation for more than one user in a space equipped with multiple cameras. ...
doi:10.1145/2829944
fatcat:7zqbydlokzfstbxmme5r2xwfva
Security and Privacy Approaches in Mixed Reality: A Literature Survey
[article]
2018
arXiv
pre-print
Specifically, we list and review the different protection approaches that have been proposed to ensure user and data security and privacy in MR. ...
With most of the research and development focused on delivering the promise of MR, there is only barely a few working on the privacy and security implications of this technology. ...
In B F , a game table with markers serves as the shared space, while each user has the handheld AR that serves as the private space for each user. e handheld AR device has a camera that is used to "read ...
arXiv:1802.05797v2
fatcat:meevi22elvgohantklvl2xigna
Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach
2012
Personal and Ubiquitous Computing
The current handles for users to explore, make, and break connections between devices seem to disappear in overly complex menu structures displayed on small screens. ...
In the transition from a device-oriented paradigm toward a more task-oriented paradigm with increased interoperability, people are struggling with inappropriate user interfaces, competing standards, technical ...
Acknowledgments We would like to thank Aly Syed, Riccardo Trevisan, Sriram Srinivasan, Hans van Amstel, Jettie Hoonhout, and Jolijn Teunisse for their contributions to the smart home pilot. ...
doi:10.1007/s00779-012-0627-x
fatcat:xolnro562ngrhctqyukhyqrhsq
Target Expansion in Context
2020
Proceedings of the International Conference on Advanced Visual Interfaces
in handheld Augmented Reality (AR). ...
A POI menu in AR has a fixed position because it contains relevant information about its location in the real world. ...
In handheld AR, users work in a 3D egocentric view. Computing the Voronoi diagram involves considering all the 3D points placed in the AR environment. ...
doi:10.1145/3399715.3399851
dblp:conf/avi/PereaMN20
fatcat:tbxkjlqvzze6hpsguv7uyvhhim
A Systematic Mapping Study on Usability and User Experience Evaluation of Touchable Holograms: Technical Report
[article]
2023
figshare.com
A Systematic Mapping Study on Usability and User Experience Evaluation of Touchable Holograms: Technical Report ...
, ET26, TLX extended (1x) pushing, pulling, turning, controlling, activating, effort ET33, ET39, etc.)? ...
Everyday Object in Augmented Reality Park, Byung-Hwa; Oh, Se-Young 10.1145/2663806.2 663865 ACM E8 2540 AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve ...
doi:10.6084/m9.figshare.22114355.v1
fatcat:5bm3azajgzhrzkmk3lqlupeg4e
Interaction Methods for Smart Glasses
[article]
2017
arXiv
pre-print
Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals. ...
The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of controls. ...
A marker-less camera tracking system for 3D interface, namely Handy AR [64] , uses the hand pose model to substitute the fiducial marker for 3D objects tracking and manipulation in augmented reality. ...
arXiv:1707.09728v1
fatcat:fjxgqgbzfjanrhc44buv5zuobu
Interaction Methods for Smart Glasses: A Survey
2018
IEEE Access
Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals. ...
The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of controls. ...
A markerless camera tracking system for 3D interface, namely Handy AR [64] , uses the hand pose model to substitute the fiducial marker for 3D objects tracking and manipulation in augmented reality. ...
doi:10.1109/access.2018.2831081
fatcat:opvqfdeb3rawxbh5xp7akhisji
Collaborative use of mobile augmented reality with paper maps
2011
Computers & graphics
The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with colleagues. ...
The studies find place-making and use of artefacts to communicate and establish common ground as predominant modes of interaction in AR-mediated collaboration with users working on tasks together despite ...
We acknowledge HEINE and Academy of Finland for support. ...
doi:10.1016/j.cag.2011.04.009
fatcat:ifpmtbi7qfew3nhfysamud5pai
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