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FPGA-Based Flash Memory Controller for BZK.SAU.FPGA10.1 Microcomputer Architecture Design as an Educational Tool

H. Oztekin, F. Temurtas, E. Olmez, A. Gulbag
2012 International Journal of Computer and Communication Engineering  
The flash memory controller in this work have been designed completely hardware.  ...  Also we developed an educational operating system named BZK.SAUOS from scratch on BZK.SAU.FPGA10.1 architecture.  ...  The only difference between them the development environments. While the development environment of [8] is FPGA, other is an emulator program.  ... 
doi:10.7763/ijcce.2012.v1.62 fatcat:7fgjzo2nevhn5hgrlypgek4ecq

Employing an Interface Based Interactive Digital Games to the Dementia Research for Rescuing Memory

Huay Chang
2013 International Journal of e-Education, e-Business, e-Management and e-Learning  
This work focuses on the people with dementia for rescuing memory research and designs an e-Learning platform.  ...  This work also combines with the characteristics of assisting function as well as the user interface mode of the information techniques, the digital interactive games are designed and applied in this work  ...  ACKNOWLEDGMENT This research work was partially supported by National Science Council in Taiwan under grand NSC101-2511-S-263-001.  ... 
doi:10.7763/ijeeee.2013.v3.214 fatcat:pnhadeb3ffd7ffzc5acervuyhq

A Block Classification Method with Monitor and Restriction in NAND Flash memory

Myungsub Lee
2021 Turkish Journal of Computer and Mathematics Education  
This method induces block classification by its update frequency for garbage collection and wear leveling, resulting in a prolonged lifespan for NAND flash memory systems.  ...  The performance evaluation results show that the BCMR method prolonged the life of NAND flash memory systems by 3.95% and reduced the standard deviation per block by 7.4%, on average.  ...  Memory usage was measured based on the NAND flash memory used in the experimental environment; about 512 bytes (4 bytes × 128 pages) were used. Fig. 5 .  ... 
doi:10.17762/turcomat.v12i5.877 fatcat:6zmbphvvkbffnc4wuhrq7y5wka

How Affective Keeping Mainstreamed Referred Student' Study Records With Individualized Memory Stick (Flash Memory) On Their Motivation

Hakan Uşaklı
2015 International Journal of Human and Behavioral Science  
Problem Statement: This manuscript is about effectiveness of using flash memory that is individualized memory stick for referred as mainstreamed students' motivation.  ...  Quantitative data gathering research methods used in the study. Motivation in education scale in education applied to 668 fourth grade students.  ...  This treatment occurred two hours in a weak in four weeks. Placebo group' flash memories do not contain excel program. These flash memories only contained flash games.  ... 
doi:10.19148/ijhbs.34349 fatcat:p6wcqqjykvbl3el7mzoc2mv3gu

Educational Game "Saringman" to Familiarize Hygiene to Children Since Early Stage

Fiftin Noviyanto, Yana Hendriana, Bayu Nadya Kusuma
2015 International Journal of Computer Applications Technology and Research  
The strength of a research conducted, it produced an educational game app that contains materials about the importance of protecting the environment, especially in terms of taking out the trash for children  ...  With the learning media in the form of educational games are expected to help the children understand the importance of keeping the environment clean, especially in terms of waste disposal.  ...  The use of educational games in learning environments is an increasingly relevant trend.  ... 
doi:10.7753/ijcatr0410.1006 fatcat:ahglcrd2lfcbxomxcz54rq6bti

Story Guided Virtual Environments in Educational Applications [chapter]

Vedad Hulusic, Selma Rizvic
2013 Lecture Notes in Computer Science  
This paper demonstrates a new concept of using story guided virtual environments for cultural heritage virtual reconstruction, with live virtual guides in an interactive Flash format.  ...  First we compare the implementations of the same environments in x3D and Flash and then we extend the project with digital storytelling, where a user is guided through the whole application using both  ...  The authors would like to thank all the volunteers who participated in the study.  ... 
doi:10.1007/978-3-642-37042-7_8 fatcat:utbat6h22rcurek5ls3enurqre

DICOM Wiki: Web-based collaboration and knowledge database system for radiologists

Norio Nakata, Yasushi Fukuda, Kunihiko Fukuda, Naoki Suzuki
2005 Excerpta Medica: International Congress Series  
We conclude this CMS is a useful web collaboration tool for education, conference, and research for radiologists. D  ...  PC (IBM ThinkPad X31) with internal 100-GB 2.5-in. hard disk drive and CD drive unit. The Linux bootable USB flash memory drive we used was a commercial-based 2-GB USB flash memory stick.  ...  We uploaded those pages into Linux bootable flash memory.  ... 
doi:10.1016/j.ics.2005.03.327 fatcat:2pk5isddmzdvtmfjryl3ryjtcq

MakeCode and CODAL: intuitive and efficient embedded systems programming for education

James Devine, Joe Finney, Peli de Halleux, Michał Moskal, Thomas Ball, Steve Hodges
2018 Proceedings of the 19th ACM SIGPLAN/SIGBED International Conference on Languages, Compilers, and Tools for Embedded Systems - LCTES 2018  
Across the globe, it is now commonplace for educators to engage in the making (design and development) of embedded systems in the classroom to motivate and excite their students.  ...  CCS Concepts · Software and its engineering → Embedded software; Runtime environments; Integrated and visual development environments;  ...  Flash Memory Usage MCUs make use of internal non-volatile FLASH memory to store program code.  ... 
doi:10.1145/3211332.3211335 dblp:conf/lctrts/DevineFHMBH18 fatcat:ermpitop4fbbbpikwinjo264he

Translator of Islay 3D Animations into Flash Platform

Michitoshi Niibori, Makoto Rokujo, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura
2016 Journal of Software Engineering and Applications  
Islay 3D is another educational programming environment of which feature is an intuitively comprehensive user interface in terms of state transition diagrams.  ...  Unfortunately its animation definition was too memory-hungry when played by the built-in interpreter.  ...  Figure 13 . 13 Screenshots of Flash animation. Table 1 . 1 Performance comparison in terms of memory and CPU usages.  ... 
doi:10.4236/jsea.2016.911037 fatcat:a6jonh55rnglnm2xvhq63o2hv4

PBGC: Proxy Block-Based Garbage Collection for Index Structures in NAND Flash Memory

Seon Hwan KIM, Ju Hee CHOI, Jong Wook KWAK
2016 IEICE transactions on information and systems  
In this letter, we propose a novel garbage collection technique for index structures based on flash memory systems, called Proxy Block-based Garbage Collection (PBGC).  ...  Many index structures have been proposed for flash memory systems.  ...  Fig. 2 2 An architecture for the index structure of the proposed PBGC based on flash memory flash memory.  ... 
doi:10.1587/transinf.2015edl8144 fatcat:jew5xcipuvajffhnad66sgkfzy

MakeCode and CODAL: intuitive and efficient embedded systems programming for education

James Devine, Joe Finney, Peli de Halleux, Michał Moskal, Thomas Ball, Steve Hodges
2018 SIGPLAN notices  
Across the globe, it is now commonplace for educators to engage in the making (design and development) of embedded systems in the classroom to motivate and excite their students.  ...  CCS Concepts • Software and its engineering → Embedded software; Runtime environments; Integrated and visual development environments;  ...  Flash Memory Usage MCUs make use of internal non-volatile FLASH memory to store program code.  ... 
doi:10.1145/3299710.3211335 fatcat:i5hafvbybfccdhpaqv5m66nth4

Reduce Depth Perception Error by Viewing 3D Images Compared to 2D Images

Hossein Mafi, Shahzad Tahmasebi Boroujeni, PhD Student of Motor Control and Learning, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran, Associate Professor, Department of Motor Behavior and Sport Psychology, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran
2021 International journal of motor control and learning  
Methods: The participants were 30 female students of the Faculty of Physical Education of the University of Tehran (with an average age of 21±2 years) who participated in the research in an accessible  ...  the motor skills involved in locating, hitting and grasping to objects.  ...  Sight plays an important role in regulating many human behaviors, including movement in the environment.  ... 
doi:10.52547/ijmcl.3.4.12 fatcat:yoglczhrine7xk3pehdgxvu7re

A PROPOSED ELECTRONIC INSTRUCTIONAL GAME TO IMPROVE DECISION TAKING SKILL

A. E. Amin, Omima Magdi El-Saadawi, M. E. El-Alami
2016 مجلة بحوث التربية النوعية  
Over the last years, game-based learning (GBL) has considered as one of the most promising technologies on learning and teaching practice in and out of formal educational environments.  ...  The purpose of the current study is to propose an Arabic instructional design/development model, which can be used to create Arabic game-like learning environments.  ...  educational environments.  ... 
doi:10.21608/mbse.2016.139398 fatcat:ybtzk62khfflhavs5on25unt6a

Visual Aids to Construct Sentences Using Preposition among ILP Students

S Arulla A/P Sitiray, Jamalul Lail Abdul Wahab, Shobaa Mennon A/P Narayanan
2019 International Journal of Academic Research in Progressive Education and Development  
Students are also motivated and interact in the classroom to construct sentences. The use of flash card as visual learning aids encourages the students to learn on their own.  ...  In summary, this study helps the students to correctly identify the preposition and increase the level of writing using the correct preposition.  ...  In addition, it can create innovative and creative ideas (Male, 2016) .Therefore, Educators should play an important role in planning and implementing teaching and learning effectively.  ... 
doi:10.6007/ijarped/v8-i3/6427 fatcat:oifla2c7bncnrbvr3sdlejhaje

How To Design a Mobile Application to Enhance Teaching and Learning?

Dothang Truong
2014 International Journal of Emerging Technologies in Learning (iJET)  
The purpose of this research is to explore the usage of mobile applications in higher education and develop an application to help colleged students understand better the class materials, and thereby,  ...  Many universities initiate promoting economic transformation by working to eliminate barriers to educational attainment through incorporating new technologies to enhance the delivery of instructions and  ...  This research recognizes the importance of mobile devices such as iPhone, iPod Touch, or iPad in the educational environment.  ... 
doi:10.3991/ijet.v9i3.3507 fatcat:ni7bk5ilwrc5xke3jaghbt7ct4
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