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Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design
2011
Conference of the Digital Games Research Association
to understand how social play unfolds in board games with the purpose of informing design decisions for THAR games. ...
In this paper we report an empirical study of recorded video from a series of board game play sessions. ...
We also thank our participants in the study for sharing their gameplay experience with us. ...
dblp:conf/digra/XuBRGM11
fatcat:qsd2yfktybd3naj2mlzxn747d4
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer
2012
2012 IEEE 12th International Conference on Advanced Learning Technologies
CSCL, collaborative learning, motivation and engagement in Technology-enhanced Learning & Education, tabletop, brainstorming, concept-map I. ...
We have conducted a study to explore how group activities on tabletops could potentially encourage collaboration on tabletops. ...
A particular thank to Florent Delomier for his work on setting up the tabletops. We also thank the volunteer students who participated in the experiments. ...
doi:10.1109/icalt.2012.73
dblp:conf/icalt/SchubertSG12
fatcat:gyyiaajdejhf5avhbmklhl6mke
Designing interaction in digital tabletop games to support collaborative learning in children
2014
International Journal of Learning Technology
., Schouten, I. and van den Hoven, E. (2014) 'Designing interaction in digital tabletop games to support collaborative learning in children', Int. ...
In order to facilitate collaborative interactions and its properties (Dillenbourg, 1991), we decided to design two digital tabletop games with tangible interaction that both require collaboration to win ...
thank Ali Mazalek, Julie Kientz and all the people from the Synaesthetic Media Lab at the Georgia Institute of Technology for supporting our project, which was carried out under Institutional Review Board-approval ...
doi:10.1504/ijlt.2014.062446
fatcat:fx7unyu3xbhcni3xnudhucyjr4
False prophets
2002
CHI '02 extended abstracts on Human factors in computing systems - CHI '02
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. ...
Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends. ...
[3, pg. 395 ] define computer supported collaborative play (CSCP) as "computer technology that enhance[s] physical exertion, social interaction, and entertainment in sport and play." ...
doi:10.1145/506443.506523
dblp:conf/chi/MandrykM02
fatcat:n2gg4fjeunai7i46rme4uktnzu
Supporting Situation Awareness in Collaborative Tabletop Systems with Automation
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14
digital board game as a case study. ...
To improve situation awareness in colocated environments on digital tabletop computers, we developed an interactive event timeline that enables exploration of historical system events, using a collaborative ...
We thank Matt Leacock, Z-Man Games, Todor Doychev (digital game artwork adapted and modified for this research), and Mylène Mengual (animated highlights). ...
doi:10.1145/2669485.2669496
dblp:conf/tabletop/ChangSH14
fatcat:ugxd3xf7j5dwfcdyky2nc6sfkm
Surface-poker
2010
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10
In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. ...
Such aspects are also typical of digital tabletop games. ...
The work described in this paper is partially funded by the EU under research grant eCUTE (Reference: 257666). ...
doi:10.1145/1936652.1936701
dblp:conf/tabletop/DangA10
fatcat:7zldyfkobvc6bmoyp2cn2s74cm
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation
[chapter]
2016
Collaboration Meets Interactive Spaces
To enhance situation awareness of dynamic changes occurring in the collaborative tabletop environment, we designed an interactive event timeline to enable exploration of historical system events. ...
We conducted a user study to understand how various design alternatives of interactive event timelines impacted situation awareness in the context of a cooperative tabletop game. ...
We also thank Matt Leacock and Z-Man Games for giving us permission to use the Pandemic board game. ...
doi:10.1007/978-3-319-45853-3_10
fatcat:6hpfl7olj5eo7hzf6eqau3dyba
Affective Tabletop Game: A New Gaming Experience for Children
2007
Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. ...
Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game. ...
Second, our study reveals that bluff enhances fun and social interaction in collaborative tabletop game play. ...
doi:10.1109/tabletop.2007.30
dblp:conf/tabletop/MahmudMOSYMMA07
fatcat:7qaveadlsbfzlprik6lnqvsl2a
Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces
2018
Interacting with computers
In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving eighty primary school children on user experience and acceptance of a game ...
Collaborative Problem Solving (CPS) is an essential soft skill that should be fostered from a young age. ...
These skills can be nurtured and enhanced in many ways, but one way that has been proven effective for learning in general is through video games. ...
doi:10.1093/iwc/iwy006
fatcat:zq36ugr2efgmrgiky2dpykww2a
Communicative behaviors and flow experience in tabletop gaming
2009
Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation ...
Implications for tabletop game interface design are then discussed. ...
ACKNOWLEDGEMENTS This work was co-funded by Nanyang Technological University (Grant number RG24/05) and National Research Foundation in Singapore (Grant number NRF2008IDM-IDM001-014). ...
doi:10.1145/1690388.1690436
dblp:conf/ACMace/ChenLHLD09
fatcat:cg3t6rmy3nd2pdqxflnpz7guxq
Enhancing the Discovery of Tabletop Games
2019
Library resources & technical services
This paper outlines how librarians at the University of North Texas Libraries used these strategies to increase access to a large collection of tabletop games. ...
Discovery of these collections may be enhanced through the application of relevant cataloging standards and controlled vocabularies. ...
Cataloging Considerations for Tabletop Games The UNT Media Library began cataloging games in 2010, but the authors' interest in enhancing these records occurred in 2015 when UNT's User Interfaces Unit ...
doi:10.5860/lrts.63n3.199
fatcat:efhgnbj4gjexhoorjnlieammoy
The MOY framework for collaborative play design in integrated shared and private interactive spaces
2014
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14
A collaborative game designed on a system that integrates multiple mobile devices with an interactive tabletop was presented to demonstrate the implementation of the proposed MOY framework. ...
A novel Mine-Ours-Yours (MOY) interaction design framework is proposed for designing collaborative play activities in environments that combine both private and shared interactive spaces. ...
We are interested to explore the potential of enhancing collaborative play on an interactive tabletop by providing children with mobile devices that are seamlessly integrated with the tabletop. ...
doi:10.1145/2556288.2557104
dblp:conf/chi/GohCTTS14
fatcat:ffhr2hofurbdxge4cjoknq3k2u
SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
2023
Proceedings of the ACM on Human-Computer Interaction
Tabletops and other dedicated interactive surface devices with direct input and tangible interaction can enhance remote collaboration, and open up new interaction scenarios based on mixed physical/virtual ...
which we enhance through the multi-user and multi-device features of the framework. ...
We would like to thank Juliana Zgryzek and Andreas Schmidt from University of Regensburg for their help in conducting the lab-based user study, and Yongxin Zhang, Charlotte M. ...
doi:10.1145/3626475
fatcat:x5bqwke3gfaz5dqxdo764ute6i
Mass Gathering Medicine Tabletop Game - A Systems Approach to a Major Planned Event, Health Services Planning
2017
Prehospital and Disaster Medicine
Results: Approximately 2,000 athletes and coaches attended and participated in 11 events over 6 days. ...
The games were held on the University of BC campus allowing for accurate collection of all medical treatment encounters during the games. Temperatures ranged from 15-28 C (50-80 F). ...
Background: We created three interactive board game-based, tabletop exercises to enhance systems learning for Major Planned Events (MPEs). ...
doi:10.1017/s1049023x17003880
fatcat:vdgrl6ainzhkzjom45xcozsyty
Human Sensing for Tabletop Entertainment System
[chapter]
2014
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Computer Game in the genre of board games, competitive actions, real-time strategies are amongst those that are suitable for tabletop displays. ...
Tabletop displays are gaining interests in gaming environments. ...
with traditional board games [6] . ...
doi:10.1007/978-3-319-05939-6_28
fatcat:mek33lmfancblbp4dpozkl3dqe
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