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Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design

Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre
2011 Conference of the Digital Games Research Association  
to understand how social play unfolds in board games with the purpose of informing design decisions for THAR games.  ...  In this paper we report an empirical study of recorded video from a series of board game play sessions.  ...  We also thank our participants in the study for sharing their gameplay experience with us.  ... 
dblp:conf/digra/XuBRGM11 fatcat:qsd2yfktybd3naj2mlzxn747d4

Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer

Michael Schubert, Audrey Serna, Sebastien George
2012 2012 IEEE 12th International Conference on Advanced Learning Technologies  
CSCL, collaborative learning, motivation and engagement in Technology-enhanced Learning & Education, tabletop, brainstorming, concept-map I.  ...  We have conducted a study to explore how group activities on tabletops could potentially encourage collaboration on tabletops.  ...  A particular thank to Florent Delomier for his work on setting up the tabletops. We also thank the volunteer students who participated in the experiments.  ... 
doi:10.1109/icalt.2012.73 dblp:conf/icalt/SchubertSG12 fatcat:gyyiaajdejhf5avhbmklhl6mke

Designing interaction in digital tabletop games to support collaborative learning in children

Manon Spermon, Imke Schouten, Elise Van den Hoven
2014 International Journal of Learning Technology  
., Schouten, I. and van den Hoven, E. (2014) 'Designing interaction in digital tabletop games to support collaborative learning in children', Int.  ...  In order to facilitate collaborative interactions and its properties (Dillenbourg, 1991), we decided to design two digital tabletop games with tangible interaction that both require collaboration to win  ...  thank Ali Mazalek, Julie Kientz and all the people from the Synaesthetic Media Lab at the Georgia Institute of Technology for supporting our project, which was carried out under Institutional Review Board-approval  ... 
doi:10.1504/ijlt.2014.062446 fatcat:fx7unyu3xbhcni3xnudhucyjr4

False prophets

Regan L. Mandryk, Diego S. Maranan
2002 CHI '02 extended abstracts on Human factors in computing systems - CHI '02  
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games.  ...  Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.  ...  [3, pg. 395 ] define computer supported collaborative play (CSCP) as "computer technology that enhance[s] physical exertion, social interaction, and entertainment in sport and play."  ... 
doi:10.1145/506443.506523 dblp:conf/chi/MandrykM02 fatcat:n2gg4fjeunai7i46rme4uktnzu

Supporting Situation Awareness in Collaborative Tabletop Systems with Automation

Y.-L. Betty Chang, Stacey D. Scott, Mark Hancock
2014 Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14  
digital board game as a case study.  ...  To improve situation awareness in colocated environments on digital tabletop computers, we developed an interactive event timeline that enables exploration of historical system events, using a collaborative  ...  We thank Matt Leacock, Z-Man Games, Todor Doychev (digital game artwork adapted and modified for this research), and Mylène Mengual (animated highlights).  ... 
doi:10.1145/2669485.2669496 dblp:conf/tabletop/ChangSH14 fatcat:ugxd3xf7j5dwfcdyky2nc6sfkm

Surface-poker

Chi Tai Dang, Elisabeth André
2010 ACM International Conference on Interactive Tabletops and Surfaces - ITS '10  
In this paper, we describe a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data.  ...  Such aspects are also typical of digital tabletop games.  ...  The work described in this paper is partially funded by the EU under research grant eCUTE (Reference: 257666).  ... 
doi:10.1145/1936652.1936701 dblp:conf/tabletop/DangA10 fatcat:7zldyfkobvc6bmoyp2cn2s74cm

Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation [chapter]

Y.-L. Betty Chang, Stacey D. Scott, Mark Hancock
2016 Collaboration Meets Interactive Spaces  
To enhance situation awareness of dynamic changes occurring in the collaborative tabletop environment, we designed an interactive event timeline to enable exploration of historical system events.  ...  We conducted a user study to understand how various design alternatives of interactive event timelines impacted situation awareness in the context of a cooperative tabletop game.  ...  We also thank Matt Leacock and Z-Man Games for giving us permission to use the Pandemic board game.  ... 
doi:10.1007/978-3-319-45853-3_10 fatcat:6hpfl7olj5eo7hzf6eqau3dyba

Affective Tabletop Game: A New Gaming Experience for Children

Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos, Jean-Bernard Martens, Dima Aliakseyeu
2007 Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)  
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games.  ...  Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.  ...  Second, our study reveals that bluff enhances fun and social interaction in collaborative tabletop game play.  ... 
doi:10.1109/tabletop.2007.30 dblp:conf/tabletop/MahmudMOSYMMA07 fatcat:7qaveadlsbfzlprik6lnqvsl2a

Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces

Sandra Jurdi, Fernando Garcia-Sanjuan, Vicente Nacher, Javier Jaen
2018 Interacting with computers  
In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving eighty primary school children on user experience and acceptance of a game  ...  Collaborative Problem Solving (CPS) is an essential soft skill that should be fostered from a young age.  ...  These skills can be nurtured and enhanced in many ways, but one way that has been proven effective for learning in general is through video games.  ... 
doi:10.1093/iwc/iwy006 fatcat:zq36ugr2efgmrgiky2dpykww2a

Communicative behaviors and flow experience in tabletop gaming

Vivian Hsueh-Hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh
2009 Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09  
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation  ...  Implications for tabletop game interface design are then discussed.  ...  ACKNOWLEDGEMENTS This work was co-funded by Nanyang Technological University (Grant number RG24/05) and National Research Foundation in Singapore (Grant number NRF2008IDM-IDM001-014).  ... 
doi:10.1145/1690388.1690436 dblp:conf/ACMace/ChenLHLD09 fatcat:cg3t6rmy3nd2pdqxflnpz7guxq

Enhancing the Discovery of Tabletop Games

Diane Robson, Catherine Sassen, Jason Thomale, Kevin Yanowski
2019 Library resources & technical services  
This paper outlines how librarians at the University of North Texas Libraries used these strategies to increase access to a large collection of tabletop games.  ...  Discovery of these collections may be enhanced through the application of relevant cataloging standards and controlled vocabularies.  ...  Cataloging Considerations for Tabletop Games The UNT Media Library began cataloging games in 2010, but the authors' interest in enhancing these records occurred in 2015 when UNT's User Interfaces Unit  ... 
doi:10.5860/lrts.63n3.199 fatcat:efhgnbj4gjexhoorjnlieammoy

The MOY framework for collaborative play design in integrated shared and private interactive spaces

Wooi Boon Goh, Ming Chen, Cuong Hong Trinh, Jacquelyn Tan, Wei Shou
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
A collaborative game designed on a system that integrates multiple mobile devices with an interactive tabletop was presented to demonstrate the implementation of the proposed MOY framework.  ...  A novel Mine-Ours-Yours (MOY) interaction design framework is proposed for designing collaborative play activities in environments that combine both private and shared interactive spaces.  ...  We are interested to explore the potential of enhancing collaborative play on an interactive tabletop by providing children with mobile devices that are seamlessly integrated with the tabletop.  ... 
doi:10.1145/2556288.2557104 dblp:conf/chi/GohCTTS14 fatcat:ffhr2hofurbdxge4cjoknq3k2u

SurfaceCast: Ubiquitous, Cross-Device Surface Sharing

Florian Echtler, Vitus Maierhöfer, Nicolai Brodersen Hansen, Raphael Wimmer
2023 Proceedings of the ACM on Human-Computer Interaction  
Tabletops and other dedicated interactive surface devices with direct input and tangible interaction can enhance remote collaboration, and open up new interaction scenarios based on mixed physical/virtual  ...  which we enhance through the multi-user and multi-device features of the framework.  ...  We would like to thank Juliana Zgryzek and Andreas Schmidt from University of Regensburg for their help in conducting the lab-based user study, and Yongxin Zhang, Charlotte M.  ... 
doi:10.1145/3626475 fatcat:x5bqwke3gfaz5dqxdo764ute6i

Mass Gathering Medicine Tabletop Game - A Systems Approach to a Major Planned Event, Health Services Planning

Adam Lund, Sheila Turris, Kerrie Lewis
2017 Prehospital and Disaster Medicine  
Results: Approximately 2,000 athletes and coaches attended and participated in 11 events over 6 days.  ...  The games were held on the University of BC campus allowing for accurate collection of all medical treatment encounters during the games. Temperatures ranged from 15-28 C (50-80 F).  ...  Background: We created three interactive board game-based, tabletop exercises to enhance systems learning for Major Planned Events (MPEs).  ... 
doi:10.1017/s1049023x17003880 fatcat:vdgrl6ainzhkzjom45xcozsyty

Human Sensing for Tabletop Entertainment System [chapter]

Hafizuddin Yusof, Eugene Ch'ng, Christopher Baber
2014 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
Computer Game in the genre of board games, competitive actions, real-time strategies are amongst those that are suitable for tabletop displays.  ...  Tabletop displays are gaining interests in gaming environments.  ...  with traditional board games [6] .  ... 
doi:10.1007/978-3-319-05939-6_28 fatcat:mek33lmfancblbp4dpozkl3dqe
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