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Automating the detection of breaks in continuous user experience with computer games
2005
CHI '05 extended abstracts on Human factors in computing systems - CHI '05
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of user-player behavior represented ...
situational and episodic events that can interrupt or break user experience. ...
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. ...
doi:10.1145/1056808.1056983
dblp:conf/chi/MarshYSWNCVYK05
fatcat:c7d6ob4vivcytjoqirrhqwhqmy
Detection on auto clickers in mobile games
2019
Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications
This feature is convenient and provides users a unique kind of interactive gaming experience. ...
Experiment results show that there is a significant difference between the behaviour of auto clickers and human users in term of their clicking positions and frequencies. ...
Acknowledgement This project is partially supported by the CRF grant (C1008-16G) of the Government of HKSAR. ...
doi:10.22667/jowua.2019.09.30.065
dblp:journals/jowua/WongY19
fatcat:fgkch6wif5acxerou55wzrs3d4
GAME AUTOMATION USING MACHINE LEARNING
2022
IJARCCE
The user interface module provides the user with all of the necessary graphical user interface to register the user's arm positions for performing gestures. ...
Open CV library in python is a computer vision library that is widely used for image analysis, image processing, detection, recognition etc. ...
app installed should always be connected to the computer in order to run the automation code. • A separate automation build containing the hooks should be integrated along with the game engine build in ...
doi:10.17148/ijarcce.2022.111246
fatcat:6goknjcafzfavldr6xykpurbaq
A three-way investigation of a game-CAPTCHA
2014
Proceedings of the 9th ACM symposium on Information, computer and communications security - ASIA CCS '14
One broad form of such captchas -called Dynamic Cognitive Game (DCG) captchas -challenge the user to perform a game-like cognitive task interacting with a series of dynamic images. ...
automated attack. * Part of the work done while visiting UAB ...
Van Oorschot holds the Canada Research Chair in Authentication and Computer Security and acknowledges NSERC for funding the chair and a Discovery Grant. ...
doi:10.1145/2590296.2590298
dblp:conf/ccs/MohamedSGGSZKOC14
fatcat:4strtuqknfbfjjtubujva3radm
Embedded noninteractive continuous bot detection
2008
Computers in Entertainment
Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. ...
While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players ...
INTRODUCTION Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. ...
doi:10.1145/1324198.1324205
fatcat:7okmtxx6jbcsvdxrnqygrhuwme
On the security and usability of dynamic cognitive game CAPTCHAs
2017
Journal of Computer Security
One category of such CAPTCHAs -called Dynamic Cognitive Game (DCG) CAPTCHA -challenges the user to perform a game-like cognitive (or recognition) task interacting with a series of dynamic images. ...
that combine the strengths of automated and relay attacks. ...
Acknowledgement We thank: the team of "are you a human" for creating the CAPTCHAs that inspired our work; Wei-Bang Chen for his help in the implementation of the automated-attack framework; John Grimes ...
doi:10.3233/jcs-16847
fatcat:bgrsbjqiuzab5pzlu6wn7m2nfi
Three-Way Dissection of a Game-CAPTCHA: Automated Attacks, Relay Attacks, and Usability
[article]
2013
arXiv
pre-print
One broad form of such captchas -- called Dynamic Cognitive Game (DCG) captchas -- challenge the user to perform a game-like cognitive task interacting with a series of dynamic images. ...
Existing captcha solutions on the Internet are a major source of user frustration. ...
Van Oorschot holds the Canada Research Chair in Authentication and Computer Security and acknowledges NSERC for funding the chair and a Discovery Grant. ...
arXiv:1310.1540v1
fatcat:nn2yt3jpdbfado4bkmkhfq6fay
Hand Gesture based Game using MATLAB and Computer Vision Library
2015
International Journal on Recent and Innovation Trends in Computing and Communication
The gameplay is about word formation using hand gestures specified by the user at the start of the game or b y the predefined gestures. ...
With the recent developments in Virtual Reality, the interaction medium between humans & computers has changed drastically. ...
Bhogle for their continued help throughout the initiation & development of this project. ...
doi:10.17762/ijritcc2321-8169.150271
fatcat:abir5zxdtbelxn5fjkoikdw2fa
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs
2010
2010 International Conference on Cyberworlds
Botting or automated programs in Massively Multiplayer Online Games (MMOGs) has long been a problem in these networked virtual environments. ...
Using bots, players can potentially amass a huge amount of game wealth, resources, experience points, etc. without much effort, as bot programs can be run continuously for countless hours and will never ...
to continue the game. ...
doi:10.1109/cw.2010.48
dblp:conf/cw/ChowSZ10
fatcat:bvozw2lobvaghgmq6k7d7des5m
Gotta CAPTCHA 'Em All: A Survey of Twenty years of the Human-or-Computer Dilemma
[article]
2021
arXiv
pre-print
One of the most common defense mechanisms against bots abusing online services is the introduction of Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA), so it is extremely ...
Finally, an assessment of the open issues, challenges, and opportunities for further study is provided, paving the road toward the design of the next-generation secure and user-friendly CAPTCHA schemes ...
and automated computer programs. ...
arXiv:2103.01748v1
fatcat:ufrqkfxyjrgwlmkwg7qlddpbou
Designing Cloud-Based Gameplay Automation: Exploratory Software Testing, Game State-Analysis, and Test-Driven Development (TDD) Applied to Robotic Process Automation (RPA)
2022
International Journal of Intelligent Computing Research
The resulting usecase demonstrates how to design, implement, and test the automation of cloud-based gameplay in practice by utilizing cloud-based gaming platform Google Stadia, Microsoft Power Automate ...
Thus, by applying exploratory testing and game-state analysis the patterns can be easily captured and reproduced in the RPA automation and applied to real-time gameplay. ...
To continue the game Power Automate will need to detect that the "Win" game-state has been reached and pass the correct input in-order for the game to progress to the next match in the tower. ...
doi:10.20533/ijicr.2042.4655.2022.0137
fatcat:l5pq34m3lnbx7bo3u7wamrxke4
Gaming the game: Defeating a game captcha with efficient and robust hybrid attacks
2014
2014 IEEE International Conference on Multimedia and Expo (ICME)
Unlike existing CAPTCHAs, defeating DCG CAPTCHAs using pure automated attacks or pure relay attacks may be challenging in practice due to the fundamental limitations of computer algorithms (semantic gap ...
These hybrid attacks require maintaining the synchronization only between the game and the bot similar to a pure automated attack, while solving the static AI problem (i.e., bridging the semantic gap) ...
users in playing the game. ...
doi:10.1109/icme.2014.6890287
dblp:conf/icmcs/GaoMSZ14
fatcat:rtv4icid3rgplpjr5kvrssv6wa
Using frustration in the design of adaptive videogames
2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE '04
Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. ...
In this paper we discuss how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement. ...
It can be used to weave much more complex emotional experiences into game stories; as in the previous example detection could determine what period of time is right for the individual user. ...
doi:10.1145/1067343.1067372
dblp:conf/ACMace/GilleadeD04
fatcat:y5gfxhyferfabjrbx3wlwmdp44
Dissecting Cloud Gaming Performance with DECAF
2022
Abstract Proceedings of the 2022 ACM SIGMETRICS/IFIP PERFORMANCE Joint International Conference on Measurement and Modeling of Computer Systems
In this paper, we implement DECAF, a methodology to systematically analyze and dissect the performance of cloud gaming platforms across different game genres and game platforms. ...
Cloud gaming platforms have witnessed tremendous growth over the past two years, with a number of large Internet companies including Amazon, Facebook, Google, Microsoft, and Nvidia publicly launching their ...
ACKNOWLEDGMENTS This work is supported in part by the National Science Foundation under grant # CNS 1616317. ...
doi:10.1145/3489048.3522628
fatcat:jxrdkyf47veozenr7rcgoffd5a
WES: Agent-based User Interaction Simulation on Real Infrastructure
[article]
2020
arXiv
pre-print
We conclude with a set of open problems and research challenges to motivate wider investigation. ...
Game Play. ...
cases for the FACEBOOK WW system. ...
arXiv:2004.05363v1
fatcat:vvv32b4vibc2pds4rxbzhurvsm
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