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Digital Twins by Physical Education Teaching Practice in Visual Sensing Training System

Xinran Liu, Ji Jiang, Zhihan Lv
2022 Advances in Civil Engineering  
For the single problem of equipment in physical education, this paper puts forward the monitoring and identification function of the cloud server.  ...  Firstly, the combination of induction recognition technology and the Internet is used. Secondly, through the Kinect sensor, bone data are acquired.  ...  methods are commonly used for identification.  ... 
doi:10.1155/2022/3683216 fatcat:w5lmychsgfeurifplz5sumomtm

Role of Human Body Posture Recognition Method Based on Wireless Network Kinect in Line Dance Aerobics and Gymnastics Training

Yanhong Zhou, Zhihan Lv
2021 Wireless Communications and Mobile Computing  
Experiments show that the algorithm model has an accuracy rate of 95.7% for human body posture recognition, and it plays a huge role in line dance aerobics and gymnastics training.  ...  In this paper, based on the wireless network Kinect, the human body posture recognition method and tracking technology are studied, and the joint point angle representation method based on the fixed axis  ...  The five students in the control group were trained by traditional gymnastics training methods, and the students in the experimental group were trained using Kinect human posture recognition gymnastics  ... 
doi:10.1155/2021/9208891 fatcat:mduqol5eqrdxxbpf5mjti2w5wm

Real-Time Identification from Gait Features Using Cascade Voting Method

Berk Ercin, Abdulkadir Karacı
2021 Applied Computer Systems  
The present study proposes a machine learning based system performing identification in real time via gait features using a Kinect device.  ...  Recently, methods using behavioural biometric features have gained popularity. Identification made using gait pattern is also one of these methods.  ...  METHOD The section of the study presents a model-based approach used for real-time identification and machine learning methods used for classification by obtaining the data set via Microsoft Kinect device  ... 
doi:10.2478/acss-2021-0020 fatcat:w3yy3jxzovfpfaosmfsxfq2una

Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labs [chapter]

Edwin Chng, Mohamed Raouf Seyam, William Yao, Bertrand Schneider
2020 Lecture Notes in Computer Science  
In this paper, we explore how Kinect sensors can continuously monitor students' collaborative interactions so that instructors can gain a more comprehensive view of the social dynamics of the space.  ...  We discuss how this work represents a first step toward using intelligent systems to support student learning in makerspaces.  ...  Methods This section describes the data and analysis methods used in this study.  ... 
doi:10.1007/978-3-030-52237-7_10 fatcat:43r73rqvenfgvaoeul5slpafle

Gait Parameters in School Going Children Using a Marker-Less Approach

Ishanth Gupta, Parveen Kalra, Rauf Iqbal
2016 Current Science  
A., Energy, economic and environmental analysis of metal oxide nanofluid for flat plate solar collector.  ...  shape effect on viscocity and thermal conductivity of ZnO nanofluids. Int. J. Refrig., 2013Refrig., , 36, 2223Refrig., -2241. Faizal, M., Saidur, R., Mekhilef, S. and Alim, M.  ...  We thank Dr Rukmini Periyasamy, Anna University for help in Zeta potential measurements.  ... 
doi:10.18520/cs/v111/i10/1668-1675 fatcat:cqotfwdkpjcztism2pirce773q

AR Oriented Pose Matching Mechanism from Motion Capture Data

Javid Iqbal, Manjit Singh Sidhu, Mutahir Bin Mohamed Ariff
2018 International Journal of Engineering & Technology  
The experimental results show that the proposed algorithm outperforms the state of art techniques for successful identification and recognition of matched pose between the dance trainer and the expert  ...  In this paper a mechanism for pose matching is presented based on extraction of skeletal data from the dance trainer's physical movements in the form of color defined images snapped by Kinect, where each  ...  Acknowledgement We would like to thank iRMC for proving the research fund for this project under UNITEN Internal Grant (UNIIG)  ... 
doi:10.14419/ijet.v7i4.35.22749 fatcat:bjfmrv7pojac5en2jhjy7m2ga4

Application of Learning Vector Quantization Method in Kinect Device AS a Base of the Development of Behaviour Detection System

Eko Arianto, Laifa Rahmawati
2017 Proceeding International Conference on Science and Engineering  
This study is expected to be useful for providing a special detection pattern for students to assist teachers by providing feedback in the form of warnings using natural motion detection technology.  ...  This research was conducted using Kinect as data input and data was processed using artificial neural network and Learning Vector Quantization method.  ...  MATERIALS AND METHODS System Design In designing required a device that can detect patterns of student behavior. These devices can use kinect devices.  ... 
doi:10.14421/icse.v1.296 fatcat:nkfc437dojft7n5dp6bv5o2nky

Real Time Trainer with Kinect

2019 International journal of recent technology and engineering  
The present paper is related to a Real Time Trainer which trains in dance exercise by using Kinect. The paper comprises a trainer system and a user.  ...  The assessment method enables the evaluation of resemblance check of dancing postures and also identifies the time difference or lag/lead between the movement of tutor and the time of action of the user  ...  Paper [1] Beforehand refers to a method of resemblance measurement between 2 postures by using improved "DTW' method.  ... 
doi:10.35940/ijrte.b1211.0982s1119 fatcat:m5ndm6r3kvgpddjng2dcmcbrfm

The Educational Game "Indonesian Tribes" for the Kindergarten Students

Pikir Wisnu Wijayanto, Yahdi Siradj
2017 International Journal of Pedagogy and Teacher Education  
This application is equipped with a Kinect sensor technology to detect the external trigger such as speech and gesture (motion) recognition that will encourage the students' enthusiasm in playing and learning  ...  This study describes the educational game "The Indonesian Tribes" as multimedia application to facilitate the learning activities for the students in kindergarten.  ...  ACKNOWLEDGEMENTS The authors would like to thank for Director of Research and Community Service of the Directorate General of Strengthening Research and Development from the Ministry of Research, Technology  ... 
doi:10.20961/ijpte.v1i1.8456 fatcat:jl4vp6u57bfhfmttxxigeoy2vi

Multimodal Collaborative Workgroup Dataset and Challenges

Vanessa Echeverría, Gabriel Falcones, Jaime Castells, Roger Granda, Katherine Chiluiza
2017 International Conference on Learning Analytics and Knowledge  
Workgroups were conformed of two or three students using a tabletop application in a co-located space. The dataset includes time-synchronized audio, video and tabletop system's logs.  ...  Some challenges were identified during the collection of the data, such as audio participation identification, and user traces identification.  ...  -Identification of actions' ownership on the tabletop. The application that was used for user's identification has an accuracy of about 90%. -Synchronization of the multiple inputs.  ... 
dblp:conf/lak/EcheverriaFCGC17 fatcat:7hlmdr2h75anzgryalyaxnfrdm

Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments

Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2019 Educational Data Mining  
In this paper, we demonstrate the impact that multimodal systems can have when using Microsoft Kinect-based posture data and electrodermal activity data for the analysis of affective states displayed by  ...  students engaged with a game-based learning environment.  ...  Ryan Baker of the University of Pennsylvania for their assistance in facilitating this research. The research was supported by the U.S.  ... 
dblp:conf/edm/HendersonRML19 fatcat:6az64cfyevhwxmnlokul7b3sbq

A review on making things see: Augmented reality for futuristic virtual educator

Javid Iqbal, Manjit Singh Sidhu, Shuyan Wang
2017 Cogent Education  
In addition the future work is toward exploring the latest version of Kinect V2 for dance training that could become the next futuristic virtual educator.  ...  The authors aim to provide an overview for learning standards based on AR Kinect sensors.  ...  rate of 94% is achieved It is difficult to provide a thoroughly comparative analysis with state-of- the-art systems because a single set of gestures has to be used for comparison Sensor Majumdar  ... 
doi:10.1080/2331186x.2017.1287392 fatcat:vjjacs5o5vhije2bnzh3zlnb4y

Kinect based gesture controlled Robotic arm: A research work at HuT Labs

Rajesh Kannan Megalingam, Nihil Saboo, Nitin Ajithkumar, Sreeram Unny, Deepansh Menon
2013 2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)  
The system monitors the motion of the user's arm using a Kinect.  ...  It is also a unique experience for the teachers to guide the students in research work during their UG study.  ...  Learning about this technology which is at its premature state is a great asset for the students as this technology revolutionized the Gesture Controlled Systems.  ... 
doi:10.1109/mite.2013.6756353 fatcat:uzrn6x54bfg2phxgjznyrdeuim

Improving Learning Performance with Happiness by Interactive Scenarios

Chi-Hung Chuang, Ying-Nong Chen, Luo-Wei Tsai, Chun-Chieh Lee, Hsin-Chun Tsai
2014 The Scientific World Journal  
In this study, a digital learning system based on Kinect somatosensory system is proposed to make children and teenagers happily learn in the course of the games and improve the learning performance.  ...  Recently, digital learning has attracted a lot of researchers to improve the problems of learning carelessness, low learning ability, lack of concentration, and difficulties in comprehending the logic  ...  Conflict of Interests The authors declare that there is no conflict of interests regarding the publication of this paper.  ... 
doi:10.1155/2014/807347 pmid:24558331 pmcid:PMC3914601 fatcat:fx6bnoewtndvbizmdentqviryq

A Situated Cultural Festival Learning System Based on Motion Sensing

Yi-Hsing Chang
2016 Eurasia Journal of Mathematics, Science and Technology Education  
The Lantern Festival is used as the learning objective of this study, and 74 students from four third to fourth-grade level classes at Shanhua Elementary School in Tainan City were recruited as the study  ...  The learning achievement was assessed by using the ttest for pre-test and post-test. The experiment shows that the system can indeed enhance users' learning interest and outcomes.  ...  Participating in music festivals is motivational for and has a positive emotional State of the literature  Kinect, motion-sensing control technology is used for such interactions, with natural gestures  ... 
doi:10.12973/eurasia.2017.00633a fatcat:6rtq47ljcrcivjznp4u4643qpu
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