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Digital Twins by Physical Education Teaching Practice in Visual Sensing Training System
2022
Advances in Civil Engineering
For the single problem of equipment in physical education, this paper puts forward the monitoring and identification function of the cloud server. ...
Firstly, the combination of induction recognition technology and the Internet is used. Secondly, through the Kinect sensor, bone data are acquired. ...
methods are commonly used for identification. ...
doi:10.1155/2022/3683216
fatcat:w5lmychsgfeurifplz5sumomtm
Role of Human Body Posture Recognition Method Based on Wireless Network Kinect in Line Dance Aerobics and Gymnastics Training
2021
Wireless Communications and Mobile Computing
Experiments show that the algorithm model has an accuracy rate of 95.7% for human body posture recognition, and it plays a huge role in line dance aerobics and gymnastics training. ...
In this paper, based on the wireless network Kinect, the human body posture recognition method and tracking technology are studied, and the joint point angle representation method based on the fixed axis ...
The five students in the control group were trained by traditional gymnastics training methods, and the students in the experimental group were trained using Kinect human posture recognition gymnastics ...
doi:10.1155/2021/9208891
fatcat:mduqol5eqrdxxbpf5mjti2w5wm
Real-Time Identification from Gait Features Using Cascade Voting Method
2021
Applied Computer Systems
The present study proposes a machine learning based system performing identification in real time via gait features using a Kinect device. ...
Recently, methods using behavioural biometric features have gained popularity. Identification made using gait pattern is also one of these methods. ...
METHOD The section of the study presents a model-based approach used for real-time identification and machine learning methods used for classification by obtaining the data set via Microsoft Kinect device ...
doi:10.2478/acss-2021-0020
fatcat:w3yy3jxzovfpfaosmfsxfq2una
Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labs
[chapter]
2020
Lecture Notes in Computer Science
In this paper, we explore how Kinect sensors can continuously monitor students' collaborative interactions so that instructors can gain a more comprehensive view of the social dynamics of the space. ...
We discuss how this work represents a first step toward using intelligent systems to support student learning in makerspaces. ...
Methods This section describes the data and analysis methods used in this study. ...
doi:10.1007/978-3-030-52237-7_10
fatcat:43r73rqvenfgvaoeul5slpafle
Gait Parameters in School Going Children Using a Marker-Less Approach
2016
Current Science
A., Energy, economic and environmental analysis of metal oxide nanofluid for flat plate solar collector. ...
shape effect on viscocity and thermal conductivity of ZnO nanofluids. Int. J. Refrig., 2013Refrig., , 36, 2223Refrig., -2241. Faizal, M., Saidur, R., Mekhilef, S. and Alim, M. ...
We thank Dr Rukmini Periyasamy, Anna University for help in Zeta potential measurements. ...
doi:10.18520/cs/v111/i10/1668-1675
fatcat:cqotfwdkpjcztism2pirce773q
AR Oriented Pose Matching Mechanism from Motion Capture Data
2018
International Journal of Engineering & Technology
The experimental results show that the proposed algorithm outperforms the state of art techniques for successful identification and recognition of matched pose between the dance trainer and the expert ...
In this paper a mechanism for pose matching is presented based on extraction of skeletal data from the dance trainer's physical movements in the form of color defined images snapped by Kinect, where each ...
Acknowledgement We would like to thank iRMC for proving the research fund for this project under UNITEN Internal Grant (UNIIG) ...
doi:10.14419/ijet.v7i4.35.22749
fatcat:bjfmrv7pojac5en2jhjy7m2ga4
Application of Learning Vector Quantization Method in Kinect Device AS a Base of the Development of Behaviour Detection System
2017
Proceeding International Conference on Science and Engineering
This study is expected to be useful for providing a special detection pattern for students to assist teachers by providing feedback in the form of warnings using natural motion detection technology. ...
This research was conducted using Kinect as data input and data was processed using artificial neural network and Learning Vector Quantization method. ...
MATERIALS AND METHODS
System Design In designing required a device that can detect patterns of student behavior. These devices can use kinect devices. ...
doi:10.14421/icse.v1.296
fatcat:nkfc437dojft7n5dp6bv5o2nky
Real Time Trainer with Kinect
2019
International journal of recent technology and engineering
The present paper is related to a Real Time Trainer which trains in dance exercise by using Kinect. The paper comprises a trainer system and a user. ...
The assessment method enables the evaluation of resemblance check of dancing postures and also identifies the time difference or lag/lead between the movement of tutor and the time of action of the user ...
Paper [1] Beforehand refers to a method of resemblance measurement between 2 postures by using improved "DTW' method. ...
doi:10.35940/ijrte.b1211.0982s1119
fatcat:m5ndm6r3kvgpddjng2dcmcbrfm
The Educational Game "Indonesian Tribes" for the Kindergarten Students
2017
International Journal of Pedagogy and Teacher Education
This application is equipped with a Kinect sensor technology to detect the external trigger such as speech and gesture (motion) recognition that will encourage the students' enthusiasm in playing and learning ...
This study describes the educational game "The Indonesian Tribes" as multimedia application to facilitate the learning activities for the students in kindergarten. ...
ACKNOWLEDGEMENTS The authors would like to thank for Director of Research and Community Service of the Directorate General of Strengthening Research and Development from the Ministry of Research, Technology ...
doi:10.20961/ijpte.v1i1.8456
fatcat:jl4vp6u57bfhfmttxxigeoy2vi
Multimodal Collaborative Workgroup Dataset and Challenges
2017
International Conference on Learning Analytics and Knowledge
Workgroups were conformed of two or three students using a tabletop application in a co-located space. The dataset includes time-synchronized audio, video and tabletop system's logs. ...
Some challenges were identified during the collection of the data, such as audio participation identification, and user traces identification. ...
-Identification of actions' ownership on the tabletop. The application that was used for user's identification has an accuracy of about 90%. -Synchronization of the multiple inputs. ...
dblp:conf/lak/EcheverriaFCGC17
fatcat:7hlmdr2h75anzgryalyaxnfrdm
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments
2019
Educational Data Mining
In this paper, we demonstrate the impact that multimodal systems can have when using Microsoft Kinect-based posture data and electrodermal activity data for the analysis of affective states displayed by ...
students engaged with a game-based learning environment. ...
Ryan Baker of the University of Pennsylvania for their assistance in facilitating this research. The research was supported by the U.S. ...
dblp:conf/edm/HendersonRML19
fatcat:6az64cfyevhwxmnlokul7b3sbq
A review on making things see: Augmented reality for futuristic virtual educator
2017
Cogent Education
In addition the future work is toward exploring the latest version of Kinect V2 for dance training that could become the next futuristic virtual educator. ...
The authors aim to provide an overview for learning standards based on AR Kinect sensors. ...
rate of
94% is achieved
It is difficult to provide a thoroughly
comparative analysis with state-of-
the-art systems because a single set
of gestures has to be used for
comparison
Sensor
Majumdar ...
doi:10.1080/2331186x.2017.1287392
fatcat:vjjacs5o5vhije2bnzh3zlnb4y
Kinect based gesture controlled Robotic arm: A research work at HuT Labs
2013
2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)
The system monitors the motion of the user's arm using a Kinect. ...
It is also a unique experience for the teachers to guide the students in research work during their UG study. ...
Learning about this technology which is at its premature state is a great asset for the students as this technology revolutionized the Gesture Controlled Systems. ...
doi:10.1109/mite.2013.6756353
fatcat:uzrn6x54bfg2phxgjznyrdeuim
Improving Learning Performance with Happiness by Interactive Scenarios
2014
The Scientific World Journal
In this study, a digital learning system based on Kinect somatosensory system is proposed to make children and teenagers happily learn in the course of the games and improve the learning performance. ...
Recently, digital learning has attracted a lot of researchers to improve the problems of learning carelessness, low learning ability, lack of concentration, and difficulties in comprehending the logic ...
Conflict of Interests The authors declare that there is no conflict of interests regarding the publication of this paper. ...
doi:10.1155/2014/807347
pmid:24558331
pmcid:PMC3914601
fatcat:fx6bnoewtndvbizmdentqviryq
A Situated Cultural Festival Learning System Based on Motion Sensing
2016
Eurasia Journal of Mathematics, Science and Technology Education
The Lantern Festival is used as the learning objective of this study, and 74 students from four third to fourth-grade level classes at Shanhua Elementary School in Tainan City were recruited as the study ...
The learning achievement was assessed by using the ttest for pre-test and post-test. The experiment shows that the system can indeed enhance users' learning interest and outcomes. ...
Participating in music festivals is motivational for and has a positive emotional State of the literature Kinect, motion-sensing control technology is used for such interactions, with natural gestures ...
doi:10.12973/eurasia.2017.00633a
fatcat:6rtq47ljcrcivjznp4u4643qpu
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