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A Fast and Practical Algorithm for Generalized Penetration Depth Computation

L. Zhang, Y. Kim, D. Manocha
2007 Robotics: Science and Systems III  
We present an efficient algorithm to compute the generalized penetration depth (PD g ) between rigid models.  ...  We use global approaches to find an initial guess and present efficient techniques to compute a local approximation of the contact space for iterative refinement.  ...  Lin and Stephane Redon for providing helpful discussions.  ... 
doi:10.15607/rss.2007.iii.034 dblp:conf/rss/ZhangKM07 fatcat:536aqzh5wzb2dczxjp64vbmbre

D-Plan: Efficient Collision-Free Path Computation for Part Removal and Disassembly

Liangjun Zhang, Xin Huang, Young J. Kim, Dinesh Manocha
2008 Computer-Aided Design and Applications  
Design algorithms for a geometric proximity query -generalized penetration depth computation; • Develop efficient algorithms to improve the performance of sample-based motion planning for narrow passage  ...  problems and CAD part disassembly applications; • Work for constrained motion interpolation for collision avoidance; • Develop efficient and practical algorithms for complete motion planning.  ...  • Design algorithms for a geometric proximity query -generalized penetration depth computation; • Develop efficient algorithms to improve the performance of sample-based motion planning for narrow passage  ... 
doi:10.3722/cadaps.2008.774-786 fatcat:72nw4vrsbra6jpy6rwuwl7zvsu

Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query

Liangjun Zhang, Young J. Kim, Dinesh Manocha
2008 The international journal of robotics research  
Research Assistant • Geometric algorithms for generalized penetration depth computation • Efficient motion planning algorithms for cluttered environments, constrained motion interpolation • Applications  ...  to part disassembly, virtual prototyping and CAD/CAM • Practical algorithms for complete motion planning and path non-existence problem; global vector field computation for feedback motion planning •  ...  Kim, Dinesh Manocha, A Simple and Fast Algorithm for Gen- eralized Penetration Depth Computation, Robotics: Science and Systems Conference (RSS), 278-285, 2007 8.  ... 
doi:10.1177/0278364908099216 fatcat:vwba54vk5remxmjkhed2sxjw5u

A Fast Method for Local Penetration Depth Computation

Stephane Redon, Ming C. Lin
2006 Journal of Graphics Tools  
Then, for each of these regions, we estimate a local penetration depth in the previously computed penetration direction.  ...  depths: for any pair of intersecting objects, we partition the penetrating zones into coherent regions, and we determine for each of these regions a local penetration direction.  ...  Otaduy for insightful discussions and his reviewing of a first version of this paper, and the reviewers for their thorough and useful comments on improving this paper.  ... 
doi:10.1080/2151237x.2006.10129216 fatcat:nim3icbzufchvlepjgdslmjgvy

Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies [chapter]

Susan Fisher, Ming C. Lin
2001 Eurographics  
We present a novel penetration depth estimation algorithm based on the use of deformed distance fields for simulation of non-penetrating flexible bodies.  ...  Our approach can automatically handle self-penetration and inter-penetration in a uniform manner.  ...  Acknowledgements We wish to thank Gentaro Hirota for the use of his simulator and his assistance in testing our algorithm, and the anonymous reviewers for their feedback.  ... 
doi:10.1007/978-3-7091-6240-8_10 fatcat:ed7vg6b7nndzrehg2dq4wfhgie

Fast and simple 2D geometric proximity queries using graphics hardware

Kenneth E. Hoff, Andrew Zaferakis, Ming Lin, Dinesh Manocha
2001 Proceedings of the 2001 symposium on Interactive 3D graphics - SI3D '01  
distance, penetration depth, and contact points and normals.  ...  We present a new approach for computing generalized proximity information of arbitrary 2D objects using graphics hardware.  ...  ACKNOWLEDGEMENTS We thank the anonymous reviewers for their helpful suggestions.  ... 
doi:10.1145/364338.364383 fatcat:yq4cgafzvfeizghfz2azuyjt4a

Fast penetration depth estimation using rasterization hardware and hierarchical refinement

Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
2003 Proceedings of the nineteenth conference on Computational geometry - SCG '03  
We present a novel and fast algorithm to estimate penetration depth (PD) between two polyhedral models.  ...  It uses bounding volume hierarchies, model simplification, and culling algorithms to further accelerate the computation and refines the estimated PD in a hierarchical manner.  ...  We will like to thank Kenneth Hoff, Miguel A. Otaduy, and Dan Halperin for useful discussions and applications of this algorithm to dynamic simulation and virtual prototyping.  ... 
doi:10.1145/777847.777856 fatcat:enrmga2iyjfnvjg22bshhu3mta

Fast penetration depth estimation using rasterization hardware and hierarchical refinement

Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
2003 Proceedings of the nineteenth conference on Computational geometry - SCG '03  
We present a novel and fast algorithm to estimate penetration depth (PD) between two polyhedral models.  ...  It uses bounding volume hierarchies, model simplification, and culling algorithms to further accelerate the computation and refines the estimated PD in a hierarchical manner.  ...  We will like to thank Kenneth Hoff, Miguel A. Otaduy, and Dan Halperin for useful discussions and applications of this algorithm to dynamic simulation and virtual prototyping.  ... 
doi:10.1145/777792.777856 dblp:conf/compgeom/KimOLM03 fatcat:uy7n3maxkbcdrnucluxq7wtqdy

Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement [chapter]

Young J. Kim, Ming C. Lin, Dinesh Manocha
2004 Springer Tracts in Advanced Robotics  
We present a novel and fast algorithm to estimate penetration depth (PD) between two polyhedral models.  ...  It uses bounding volume hierarchies, model simplification, and culling algorithms to further accelerate the computation and refines the estimated PD in a hierarchical manner.  ...  We will like to thank Kenneth Hoff, Miguel A. Otaduy, and Dan Halperin for useful discussions and applications of this algorithm to dynamic simulation and virtual prototyping.  ... 
doi:10.1007/978-3-540-45058-0_30 fatcat:2jab7bocbzajnktwr5xwcrzloa

Fast penetration depth computation for physically-based animation

Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
2002 Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '02  
We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models for physically-based animation.  ...  We demonstrate its application to contact response computation and a time-stepping method for dynamic simulation.  ...  N00014-01-1-0496, Intel and a fellowship of the Government of the Basque Country.  ... 
doi:10.1145/545265.545266 fatcat:c43zcmxpz5fmlglstehufacr7y

Fast penetration depth computation for physically-based animation

Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
2002 Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '02  
We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models for physically-based animation.  ...  We demonstrate its application to contact response computation and a time-stepping method for dynamic simulation.  ...  N00014-01-1-0496, Intel and a fellowship of the Government of the Basque Country.  ... 
doi:10.1145/545261.545266 dblp:conf/sca/KimOLM02 fatcat:pbnzm3gupjdevmcxfjafqxafhy

Sensation-Preserving Haptic Rendering

M.C. Lin, M.A. Otaduy
2005 IEEE Computer Graphics and Applications  
Acknowledgments We thank Naga Govindaraju, Nitin Jain, and Avneesh Sud for their help on the GPU implementation and the University of North Carolina's Geometric Algorithms for Modeling, Motion, and Animation  ...  (GAMMA) Group for helpful discussions about this work.  ...  But, the computational bottleneck remains, and we need a way to compute the penetration depth and its gradient fast enough to perform 6-DOF haptic texture rendering.  ... 
doi:10.1109/mcg.2005.85 pmid:16060567 fatcat:dvlcxgwwtzchti6lafhnb3nlsa

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations

Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
2003 Presence - Teleoperators and Virtual Environments  
However, no general and efficient algorithms are known for computing penetration depth between polyhedral objects for haptic rendering.  ...  ., Rabinovitch, A., and Sharir, M. 2000. Penetration depth of two convex polytopes in 3D. Nordic J. Computing 7 , 227-240. Baraff, D. 1994.  ...  In practice, they result in significant speed ups in contact force computation and PD estimation between general polytopes.  ... 
doi:10.1162/105474603765879530 fatcat:xuxt5mjgwfaahd52db6kxuncdm

A unified approach for physically-based simulations and haptic rendering

Rene Weller, Gabriel Zachmann
2009 Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox '09  
Abstract Based on our new geometric data structure, the inner sphere trees, we present fast and stable algorithms for different kinds of collision detection queries between rigid objects at haptic rates  ...  Moreover, we present a time-critical version of the penetration volume computation that is able to achieve very tight bounds within a fixed budget of query time.  ...  Acknowledgment This work was partially supported by DFG grant ZA292/1-1 and BMBF grant Avilus / 01 IM 08 001 U.  ... 
doi:10.1145/1581073.1581097 fatcat:zmu5jnayrrh77lvqfmtq46jbw4

Efficient collision detection for soft tissue simulation in a surgical planning system

Shengzheng Wang, Jie Yang
2009 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics  
In this paper, therefore, an efficient collision detection method based on a new 3D signed distance field algorithm is proposed to accurately detect the contact positions and compute the penetration depth  ...  The performance of the proposed collision detection algorithm has been improved in memory requirements and computational efficiency against the conventional methods.  ...  Acknowledgment The research was supported by Shanghai Leading Academic Discipline Project (Project Number: S30602) and Shanghai Science Foundation of China (No. 08ZR1409300).  ... 
doi:10.1109/cadcg.2009.5246935 dblp:conf/cadgraphics/WangY09 fatcat:jv3l4ywewjc7ffmg27lk4usute
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