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In this paper, we propose a novel blind and robust mesh watermarking method based on the quadric error metric. The vertices are firstly grouped into bins using ...
A blind 3D watermarking method based on optimizing the placement of displaced vertices on the surface of the 3D object is proposed in this paper and ...
In this paper, we propose a novel blind and robust mesh watermarking method based on the quadric error metric. The vertices are firstly grouped into bins using ...
Blind and robust watermarking of 3D object aims to embed codes into a 3D object such that the object is not visually distorted from the original shape.
An optimization-based methodology is proposed in this paper preserving mesh surfaces in 3D watermarking. The Levenberg-Mar- quardt optimization algorithm is ...
Due to the simplicity of their algorithm, quadric error metrics (QEMs) can deliver excellent results in simplifying 3D models while maintaining high efficiency.
A blind 3D watermarking method based on optimizing the placement of displaced vertices on the surface of the 3D object is proposed in this paper.
a quadric error metric based on the distance from vertex tangent planes. Lindstrom and Turk [LT98] use a similar metric with the addition of volume and ...
polygon simplified from 16256 faces to 6000 faces using qslim package [15] (edge collapses based on Quadric error metric). Second. Row: (d) watermarked mesh ...
Jul 1, 2015 · Luo M, Bors AG (2009) Shape watermarking based on minimizing the quadric error metric. IEEE International Conference on Shape. Modeling and ...