Abstract
Sketches are arguably the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive design and VR/AR games.
Unlike previous works, which mostly study distortion-free line drawings, our 3D shape reconstruction is based on free-hand sketches. A major challenge for free-hand sketch 3D reconstruction comes from the insufficient training data and free-hand sketch diversity, e.g. individualized sketching styles. We thus propose data generation and standardization mechanisms. Instead of distortion-free line drawings, synthesized sketches are adopted as input training data. Additionally, we propose a sketch standardization module to handle different sketch distortions and styles. Extensive experiments demonstrate the effectiveness of our model and its strong generalizability to various free-hand sketches. Our code is available.
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Wang, J., Lin, J., Yu, Q., Liu, R., Chen, Y., Yu, S.X. (2023). 3D Shape Reconstruction from Free-Hand Sketches. In: Karlinsky, L., Michaeli, T., Nishino, K. (eds) Computer Vision – ECCV 2022 Workshops. ECCV 2022. Lecture Notes in Computer Science, vol 13808. Springer, Cham. https://doi.org/10.1007/978-3-031-25085-9_11
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