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Computer Graphics Forum, Volume 41

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Volume 41, Number 1, February 2022

Editorial Articles Major Revision from Pacific Graphics Articles Major Revision from EuroVis Symposium Articles Major Revision from Eurographics Conference Articles Major Revision from EuroVis Symposium Articles Major Revision from EuroVis Symposium Major Revision from EG Symposium on Geometry Major Revision from EuroVis Symposium Major Revision from EG Symposium on Rendering Articles Major Revision from Pacific Graphics Major Revision from EuroVis Symposium Articles Major Revision from Pacific Graphics Major Revision from EuroVis Symposium Major Revision from Pacific Graphics Miscellaneous

Volume 41, Number 2, May 2022

Front Matter Rendering I Learning for Rendering Computational Photography Modeling and Editing I Animation and Motion Capture Appearance and Shading Human Animation and Topology Geometry Meshes Texture Modeling and Editing II Physics Simulation Rendering II Topology Visualization 3D printing, Fabrication Simulation of Clothes and Crowds State of the Art Reports

Volume 41, Number 3, June 2022

Papers Awards Session

Volume 41, Number 4, July 2022

Front Matter Global Illumination Sampling Volume Rendering BXDFs Material Modeling and Measurement Neural Rendering Stylized Rendering Patterns and Noises

Volume 41, Number 5, August 2022

Modeling and Mapping Curves and Features Learning and Creating Meshes and Partitions Tools and Data Tiling and Nesting

Volume 41, Number 6, September 2022

Articles Major Revision from EG Symposium on Rendering Major Revision from EuroVis Symposium Major Revision from Pacific Graphics Major Revision from EG Symposium on Geometry Major Revision from Eurographics Conference Erratum

Volume 41, Number 7, October 2022

Curves and Meshes

Point Cloud Processing and Dataset Generation

Point Cloud Generation

Video

Fast Geometric Computation

Rendering - Sampling

Rendering - Modeling Nature and Material

Image Enhancement

Image Detection and Understanding

Image Synthesis

Image Restoration

Stylization and Texture

Physics Simulation and Optimization

Perception and Visualization

Digital Human

Volume 41, Number 8, December 2022

Animation and Simulation Techniques I

Animation and Simulation Techniques II

Motion I

Motion II

Capture, Tracking, and Facial Animation

Learning